A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance.
Ike
A member of Crimea's top fighting force, the Greil Mercenaries. He's a man of few words whose blunt manner gives the impression that he's uncaring, but he's actually a passionate hero. He was crucial to the reconstruction of Crimea. In Radiant Dawn, he continues to show his deep sense of honor and leads the Greil Mercenaries to the aid of the Laguz Alliance.
Ike
Efeito: Attack +27
One of the main characters from the Fire Emblem series. Having fought in the Mad King's War, restored the fallen nation of Crimea, and taken on the Begnion Empire, Ike is rightly called a hero. He has the strength to back the title—one good swing of his blade can launch the heaviest of foes.
Ike
Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, so even though it leaves you open, it's a real winner. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire that hits anyone nearby. If you charge it too long, though, you'll hurt yourself, so be careful!
Ike (Alt.)
Ike's side smash is a powerful two-handed sword strike. It's one of the best launch attacks in the entire game, though it will leave you wide open when you use it. For Eruption, one of his specials, you stab the ground and unleash a pillar of fire. Charging for too long will hurt Ike, so be careful!
Ike debuted in Fire Emblem: Path of Radiance, a 2005 title for the Nintendo GameCube. He's a strong fighter who wields a two-handed sword with ease.
Leader of the Greil Mercenaries. He's stoic and doesn't say much, but he's also kind and compassionate. He's the protagonist of Fire Emblem: Path of Radiance and appears in Fire Emblem: Radiant Dawn.
Ike's odd-numbered costumes are from Fire Emblem: Path of Radiance, while the even-numbered costumes are from Fire Emblem: Radiant Dawn. The two look and sound different, but they're equally strong.
Charge this move by pressing and holding the button. Additional flames appear depending on the charge level. At full charge, it sends three pillars, allowing you to hit somewhat distant opponents.
This attack reaches up and down as well as left and right. You can use it to ambush opponents who are trying to recover from offstage.
If you hit an opponent with Quick Draw in the air, you can quickly start your next action. But if you don't do anything afterward, Ike merely falls. Keep this in mind when trying to recover.
Using this move a bit before landing from a jump and you will reduce the amount of time you are vulnerable.
Ike will be protected from flinching while he prepares this attack. This move can send foes flying upward!
During the downward strike, this attack has a meteor effect. You'll fall straight down until you hit solid ground, so make sure you aim well!
If an opponent attacks while Ike's in his stance, it'll nullify the attack and Ike will counterattack. The power of the counterattack is based on the power of the opponent's attack.
This sweeping move can be used on the ground or in the air, and can catch opponents in front of Ike and above Ike. The final slash can also damage nearby opponents when it hits the ground.
There are three levels of attack: a punch, a kick, and a sword swing. All pretty handy, since they're quicker than Ike's other moves!
The backward strike of Ike's down smash is most powerful at the start of the move, dealing more damage and launching a foe farther than the forward strike.
This is the quickest of all Ike's air attacks, and one of the most damaging too. A valuable weapon for a fighter whose attacks tend to be slow.
This attack covers a wide vertical and horizontal range, allowing you to hit opponents even if they're a little ways away. Try to follow up with this attack after using neutral air, down throw, or up throw.
Certain moves, such as Ike's Aether, have limits on how many times they can be used to grab on to edges without touching the ground.
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