Marth

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Timeline

The betrayed prince of the Kingdom of Altea, the blood of the hero Anri flows in Marth's veins. He was forced into exile when the kingdom of Dolua invaded Altea. Then, wielding his divine sword Falchion, he led a revolt and defeated the dark dragon Medeus. Afterwards, Altea was annihilated by King Hardin of Akanea. Fire Emblem (Japan Only)

Moves
SMASH

He possesses graceful swordsmanship. His sword speed is faster than Link's, but lacks a bit of power. While nimble, he's also floaty and easy to launch. Shield Breaker increases in power the longer it's charged. Dancing Blade lets him unleash a four-hit combo through stick direction and precisely timed button presses. B: Shield Breaker, Side+B: Dancing Blade

SMASH

The tip of Marth's sword has higher attack power. Try to keep some distance from opponents, landing graceful, grazing sword strikes. Dolphin Slash comes out quickly, but watch out for the landing afterward. Counter is a convenient move that retaliates against an attack — against opponents who rely heavily on Counter, use a grab instead. Up+B: Dolphin Slash, Down+B: Counter

Trophies

Marth

The betrayed prince of the Kingdom of Altea, the blood of the hero Anri flows in Marth's veins. He was forced into exile when the kingdom of Dolua invaded Altea. Then, wielding his divine sword Falchion, he led a revolt and defeated the dark dragon Medeus. Afterwards, Altea was annihilated by King Hardin of Akanea.

Marth SMASH

The tip of Marth's blade causes the most damage, so you should try to create adequate distance between you and your enemy to gracefully strike with that point. Marth's Dolphin Slash is fast and powerful, but it leaves him vulnerable upon landing. Marth uses Counter to block a foe's attack and deal a return strike. If you're fighting a Counter-happy Marth, grab him.

Marth SMASH (2)

The tip of Marth's blade causes the most damage, so you should try to create adequate distance between you and your enemy to gracefully strike with that point. Marth's Dolphin Slash is fast and powerful, but it leaves him vulnerable upon landing. Marth uses Counter to block a foe's attack and deal a return strike. If you're fighting a Counter-happy Marth, grab him.

The prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia and eventually destroyed.

Trophies

Marth

The prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia and eventually destroyed. The Prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia and eventually destroyed.

Marth

Fire Emblem: Monsho no Nazo

Marth

Efeito: Attack +19

Works:
1 trophy2 stickers
Wii U
3DS

The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.

Trophies

Marth

The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move. Marth, the prince of Altea, is the hero of the first ever Fire Emblem game and its remake, Fire Emblem: Shadow Dragon. In this game, his graceful sword skills are what set him apart. Strike with the tip of his blade to deal extra damage, and use his Counter skill to defend yourself, no matter which direction you're being attacked from.

Marth (Alt.)

Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes. Marth's side special, Dancing Blade, is a four-stage attack. Aim and time your strikes carefully! As usual, the tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above, and even to launch nearby enemies off the ground.

[★☆☆] Counter (Down Special)

The counter depends on the attack it is countering. A countered smash attack may KO an opponent!

[★☆☆] About Face (Back Air)

This is a unique move in that Marth can change his direction while attacking. After the beginning part of the move, he'll change direction in midair.

[★☆☆] The Three Fastest Walkers

Marth and Lucina are tied for #1, with Fox at #3. Walking doesn't leave you as open as running; patience can be a virtue in battle!

[★☆☆] In His Series

Marth is the protagonist of the first Fire Emblem series game, Fire Emblem: Shadow Dragon and the Blade of Light. He's the prince of Altea and was driven from his homeland.

[★★☆] Shield Breaker Techniques (Neutral Special)

By entering up or down the moment the move starts, you can change the direction the blade strikes. You can do just a little bit more damage by hitting an opponent's head.

[★★☆] Dancing Blade Up (Side Special)

Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs!

[★☆☆] Marth's Origins

Marth debuted in the first Fire Emblem game in 1990, but that game wasn't released in North America until the Nintendo DS remake in 2009. Marth debuted in 1990, in the first Fire Emblem game - but that game didn't make it outside of Japan until the Nintendo DS remake in 2008.

[★★☆] Shield Breaker (Neutral Special)

This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit.

[★★☆] Midair Shield Breaker (Neutral Special)

Marth will move forward slightly if the move is used midair, so it can be used to recover when trying to get back to the stage. He'll move farther when the move is fully charged.

[★☆☆] Dancing Blade Combo (Side Special)

Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike!

[★☆☆] Dancing Blade's Color (Side Special)

Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low.

[★★☆] Dancing Blade's Sideways Swing (Side Special)

Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions.

[★★☆] Dancing Blade Down (Side Special)

During Marth's Dancing Blade combo, tilt the control stick down on the fourth swing to finish the combo with a powerful series of blows to your opponent's feet!

[★★☆] Aerial Dancing Blade (Side Special)

Use Dancing Blade midjump to make Marth rise slightly in the air. Even during short hops, you'll be able to use the attack multiple times with this method.

[★☆☆] Dolphin Slash (Up Special)

Just before the attack comes out, Marth will be invincible, but it works a little faster in the air than when on land. Once you get used to using it, you can even use it to break up an opponent's combo.

[★☆☆] Critical Hit (Final Smash)

In this Final Smash, Marth rushes forth with blazing speed. If you go too far, you can press the button again to stop on the spot.

[★☆☆] Dragon Killer (Side Smash)

The tip of the blade has astounding launching power. It's a bit hard to aim for a hit with it, but that just means the rush you get from landing a clean hit feels even better.

[★☆☆] Sword Characteristics

For moves that use Marth's sword, the base is weak and the tip is strong. Try to maintain a good distance when fighting so you hit your opponents with the tip.

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