Marth

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The betrayed prince of the Kingdom of Altea, the blood of the hero Anri flows in Marth's veins. He was forced into exile when the kingdom of Dolua invaded Altea. Then, wielding his divine sword Falchion, he led a revolt and defeated the dark dragon Medeus. Afterwards, Altea was annihilated by King Hardin of Akanea. Fire Emblem (Japan Only)

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Marth

The betrayed prince of the Kingdom of Altea, the blood of the hero Anri flows in Marth's veins. He was forced into exile when the kingdom of Dolua invaded Altea. Then, wielding his divine sword Falchion, he led a revolt and defeated the dark dragon Medeus. Afterwards, Altea was annihilated by King Hardin of Akanea.

Marth SMASH (2)

The tip of Marth's blade causes the most damage, so you should try to create adequate distance between you and your enemy to gracefully strike with that point. Marth's Dolphin Slash is fast and powerful, but it leaves him vulnerable upon landing. Marth uses Counter to block a foe's attack and deal a return strike. If you're fighting a Counter-happy Marth, grab him.

The prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia and eventually destroyed.

Trophies

Marth

The Prince of Altea, in whose veins the blood of heroes runs. He and a small group of stalwarts fought to free Altea after it was invaded by the kingdom of Doluna and the dark dragon, Medeus. With his divine sword, Falchion, he fought and defeated Medeus. However, Altea was then invaded by King Hardin of Akaneia and eventually destroyed.

Marth

Efeito: Attack +19

Marth

Fire Emblem: Monsho no Nazo

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The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.

Trophies

Marth

Marth's side special, Dancing Blade, is a four-stage attack. Aim and time your strikes carefully! As usual, the tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above, and even to launch nearby enemies off the ground.

Marth (Alt.)

Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes.

[★★☆] Aerial Dancing Blade (Side Special)

Use Dancing Blade midjump to make Marth rise slightly in the air. Even during short hops, you'll be able to use the attack multiple times with this method.

[★☆☆] Dolphin Slash (Up Special)

Just before the attack comes out, Marth will be invincible, but it works a little faster in the air than when on land. Once you get used to using it, you can even use it to break up an opponent's combo.

[★☆☆] Counter (Down Special)

The counter depends on the attack it is countering. A countered smash attack may KO an opponent!

[★☆☆] Critical Hit (Final Smash)

In this Final Smash, Marth rushes forth with blazing speed. If you go too far, you can press the button again to stop on the spot.

[★☆☆] Dragon Killer (Side Smash)

The tip of the blade has astounding launching power. It's a bit hard to aim for a hit with it, but that just means the rush you get from landing a clean hit feels even better.

[★☆☆] About Face (Back Air)

This is a unique move in that Marth can change his direction while attacking. After the beginning part of the move, he'll change direction in midair.

[★☆☆] Sword Characteristics

For moves that use Marth's sword, the base is weak and the tip is strong. Try to maintain a good distance when fighting so you hit your opponents with the tip.

[★☆☆] The Three Fastest Walkers

Marth and Lucina are tied for #1, with Fox at #3. Walking doesn't leave you as open as running; patience can be a virtue in battle!

[★☆☆] Marth's Origins

Marth debuted in the first Fire Emblem game in 1990, but that game wasn't released in North America until the Nintendo DS remake in 2009. Marth debuted in 1990, in the first Fire Emblem game - but that game didn't make it outside of Japan until the Nintendo DS remake in 2008.

[★☆☆] In His Series

Marth is the protagonist of the first Fire Emblem series game, Fire Emblem: Shadow Dragon and the Blade of Light. He's the prince of Altea and was driven from his homeland.

[★★☆] Shield Breaker (Neutral Special)

This move leaves you wide open, but if you charge it to maximum, it can break an enemy's shield in a single hit.

[★★☆] Midair Shield Breaker (Neutral Special)

Marth will move forward slightly if the move is used midair, so it can be used to recover when trying to get back to the stage. He'll move farther when the move is fully charged.

[★★☆] Shield Breaker Techniques (Neutral Special)

By entering up or down the moment the move starts, you can change the direction the blade strikes. You can do just a little bit more damage by hitting an opponent's head.

[★☆☆] Dancing Blade Combo (Side Special)

Keep pressing the button to turn this into a four-hit combo. Holding different directions will change the angle of the strike!

[★☆☆] Dancing Blade's Color (Side Special)

Marth's sword leaves a trail as he swings it, and the color reflects the attack's height. Blue is high, red is middle, and green is low.

[★★☆] Dancing Blade's Sideways Swing (Side Special)

Hold toward the foe you're attacking on the fourth swing for an attack that launches foes much farther than the up or down versions.

[★★☆] Dancing Blade Up (Side Special)

Press up on the fourth swing for a slice that will launch your foes. This swing is excellent for netting some KOs!

[★★☆] Dancing Blade Down (Side Special)

During Marth's Dancing Blade combo, tilt the control stick down on the fourth swing to finish the combo with a powerful series of blows to your opponent's feet!

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