Pyra and Mythra made their debut in Xenoblade Chronicles 2, released in 2017. They are known as Blades, living weapons, and are specifically of a type called Aegis.
Pyra and Mythra are the same Blade, but they have their own identities, each with a different look and personality. Mythra is the original persona, but for her own reasons, she sealed herself up and created Pyra.
Rex is the protagonist of Xenoblade Chronicles 2. He is a Driver who forged a bond with Pyra and Mythra. In this title he appears in Mythra and Pyra's Final Smash and joins them on the victory screen.
Pyra has more power between the two. Her side smash has especially high launch power. Mythra is much faster, though, and if you time your dodges well, you can execute effective counterattacks against your foes.
You can swap between Pyra or Mythra at any time during the battle. You'll be briefly invincible as you swap, but afterward you'll be vulnerable to enemy attacks.
Cause the sword to revolve around you, launching nearby opponents. Charge up the attack by holding down the button, increasing the power of the sword and how many times it swings. The charge can't be stored.
While the sword is revolving, tilt the stick left or right to move slightly forward or backward without canceling the sword's movement.
Throw the sword forward, slashing in that direction. The sword will spin briefly at its destination and then return to you. You're able to freely move when this happens, but you can't attack until the sword returns.
Flick the control stick to extend the distance the sword flies. This will increase the time it takes for the sword to return to you, so be careful not to be without your sword when you need it most.
The initial attack will swing right in front of you in an upward motion. If it hits an opponent, it will launch them and make it easy for the sword to hit them. Flick the stick to increase the damage and launch power!
If you use this move too close to a wall, the sword will hit the wall and return to you without spinning.
Leap high into the air and stab downward as you fall. You'll have a meteor effect while falling, and when you land you'll create a large pillar of fire in front of you.
Tilt the stick left or right during the jump to move a bit forward or backward.
Rex can hit multiple opponents with a huge pillar of fire, launching them away. This Final Smash deals less damage than Mythra's, but it has higher launch power and can more easily KO opponents.
Pyra's side smash deals serious damage and has high launch power. The power of this attack is unique to Pyra, so go on the offense and try to land an early KO with this attack!
Attack first with a diagonal blow, then follow up with three wide-range slashes. Charge up the attack to slash four times as well as to increase the range and power. However, this charge cannot be stored.
You'll be invincible during the initial diagonal slash of this move. If you time it right, you can counterattack unopposed.
If you tilt the stick behind you before unleashing the first swing, you can turn and attack in that direction. Just watch out for anyone trying to hit you when your back is turned!
If there is an opponent directly behind you when you perform the first slash, the follow-up spinning slashes are able to hit them and launch them forward.
Charge forward and jump around, quickly slashing five times. You can strike in a very wide range with this attack, but you're still vulnerable to enemy projectiles, so be careful.
The forward charge of this move is useful if you're trying to return to the stage. However, if you use it while standing on an edge, you can accidentally hurl yourself off the stage. Whoops!
Slash upward and jump into the air. After the jump, fire a shot of light diagonally downward. If this shot hits an opponent or the ground, it will explode.
If you press the special-move button after the jump but before the single shot, you'll fire a scatter shot. It has a wide range and launches foes sideways—perfect for defending the sides of the stage.
Originally in Xenoblade Chronicles 2: Torna - The Golden Country, this move was a powerful special ability you could use in a pinch.
Rain down arrows from above at the opponent Rex strikes. This Final Smash has less launch power than Pyra's, but it deals high continuous damage in a wide area.
If an opponent lands an attack right before you dodge, you'll take less damage and apply a slowing effect to them. Use your faster movement to launch a counterattack!
The third strike of the neutral attack will differ between Pyra and Mythra. Pyra will have greater launch power, while Mythra will launch opponents upward instead, setting them up for follow-up attacks.
Hit an opponent in front of you to launch them upward. The attack hits in a wide area above but leaves you vulnerable otherwise. Pyra can launch foes with one hit, while Mythra needs a few to send them flying.
Strike both forward and backward with your sword and your leg. The sword blow will deal more damage than the kick. This attack covers a wide area in the front and back but leaves you vulnerable above.
Pyra will launch opponents with impressive force, while Mythra will continuously attack and make it easy to follow up. Both attacks hit a wide area but will leave you vulnerable upon landing.
When Pyra strikes opponents below her, she'll cause a meteor effect. Mythra won't trigger a meteor effect, but she is also less vulnerable when using this move.
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