R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985 as an add-on for the Famicom. He could be combined with a "gyro set," etc. for two types of play. The player controlled Professor Hector, the TV emitted light, and R.O.B. responded to the light by moving. At the time, it was epoch-making game play. Recently, R.O.B. appeared in Mario Kart DS.
R.O.B. Sentry
A robot with a two-armed shot. This R.O.B. uses the booster on its base to propel its jumps. Often used in the Subspace Army bomb factory in defense or labor roles, the R.O.B. Sentry also works as a detonator. Its emotional capacity is unknown, but it has utter trust in the Ancient Minister and obeys him unwaveringly. This production model has been made in great numbers.
R.O.B. Launcher
An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms--attacks are limited to the missiles fired from its head.
R.O.B. Blaster
A R.O.B. model boasting robo-beam-blasting eye lenses suited for long-range combat. There are two types--one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well defined, there's no conflict between the ranks. A R.O.B. model boasting robo-beam-blasting eye lenses suited for long-range combat. There are two types--one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well-defined, there's no conflict between the ranks.
R.O.B.
R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985 as an add-on for the Famicom. He could be combined with a "gyro set," etc. for two types of play. The player controlled Professor Hector, the TV emitted light, and R.O.B. responded to the light by moving. At the time, it was epoch-making game play. Recently, R.O.B. appeared in Mario Kart DS. R.O.B. sporting his Famicom colors. R.O.B. debuted in Japan as Robot in 1985 as an add-on for the Famicom. He could be combined with a "gyro set", etc. for two types of play. The player controlled Professor Hector, the TV emitted light, and R.O.B. responded to the light by moving. At the time, it was epoch-making game play. Recently, R.O.B. appeared in Mario Kart DS.
R.O.B.
Mario Kart DS US Mario Kart DS
ROB
DE+15 Resistance +15
Robot
Efeito: AttackEnergy+032 Attack +32
Robot & Blocks
Efeito: AttackSpecialsIndirect+027 Attack +27
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make for a powerful blast.
"S3" is R.O.B.'s side smash attack. Landing it at point-blank range increases its power. Also, continuing to input up or down before attacking can change the direction the beam fires. "Gyro" is a down special that launches a spinning top. While charging, inputting left or right allows for an emergency evasive roll. Charging can also be resumed partway through. (FC) Family Computer Robot (1985/07) (NDS) Mario Kart DS (2005/12)
R.O.B.
This NES accessory was released in 1985, a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make for a powerful blast. This NES accessory was released in 1985—a groundbreaking system that controlled the robot via a game on the screen. In Smash Bros., R.O.B. has two projectile weapons and can use his rocket base to fly through the air. If you let his Robo Beam charge over time, it'll make for a powerful blast. Released in Europe in 1986, R.O.B., a peripheral for the NES, was a little robot that responded to flashing lights in games. In this game, he can fire gyros and lasers at his enemies. He also has the ability to hover, which is handy for recoveries. Keep in mind that his Robo Beam can be charged up for an extra-powerful shot.
R.O.B. (Alt.)
R.O.B.'s side smash, S3, fires a laser beam that does more damage up close. You can also aim it slightly up or down before firing. His down special Gyro sends a spinning top hurtling forward and can be charged for more damage. You can even dodge while charging! R.O.B.'s side smash, S3, fires a laser beam that does more damage up close. You can also aim it slightly up or down before firing. His down special Gyro sends a spinning top hurtling forwards. While charging it up, you can move left or right to do a quick dodge, then continue charging where you left off!
When R.O.B. fires the burner on his base, the force of the attack will move him forward a bit.
R.O.B.'s red-and-white second color is based on the Japan version of R.O.B. In fact, it's even his default color when the language is set to Japanese!
You can't fire a beam if you don't have any energy charged, but the sparks will still harm enemies right in front of you!
The spinning arms can deflect enemy projectiles. Also, press the button repeatedly for a slightly longer attack!
The Robo Burner won't recharge while R.O.B. is hanging from an edge. You'll need to spend some time on the ground to make sure you're fueled!
R.O.B. made his debut in 1985 as a peripheral for the NES. The ability to move a real robot using in-game actions made a splash with media and gamers alike. R.O.B. made his European debut in 1986 as a peripheral for the NES. The ability to move a real robot using in-game actions made a splash with media and gamers alike.
A robot toy that worked with the NES using similar technology to the Zapper. It was supported by two games: Stack-Up and Gyromite. The robot's model number is HVC-012.
After charging, R.O.B. fires a beam from his eyes. The red light on his head shows the charge level.
The beam can be angled up or down. Also, if it hits the ground, it'll reflect and change direction.
The beam will constantly charge while it's not in use, reaching three levels of power. R.O.B. starts each battle at the second charge level.
If the beam is fired at a low angle toward the terrain, it'll bounce once. If fired at a more extreme angle, the beam will disappear.
The Robo Burner's fuel slowly replenishes while R.O.B. is on the ground. Be careful if you find yourself in the air a lot—it won't refill there.
R.O.B. will use his burner to fly up. Don't jump—just press the special- move button repeatedly to save fuel and let yourself fly longer.
Even if you stop midflight or attack, you can still use Robo Burner as long as it has fuel. Good for chasing foes off the edge to finish them!
If you shoot out a gyro, you won't be able to shoot out another gyro while the first one is still present in the stage. If it's still lying around, go and pick it up!
Shoot quick guided laser beams and then shoot an enormous laser beam. The laser beam can be moved up or down. Hit as many opponents as you can!
Attack 360 degrees with the burner. If the attack lands, you'll be able to act again quickly, so you can use it after short hopping to transition into the next attack.
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