Smash 4Ultimate
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Ryu visits from the Street Fighter series! Ryu's fighting style is based on karate, but he's mixed in some other martial arts to make his own unique style. In Smash, he will perform either weak or strong attacks depending on if you press or hold down the buttons. His special attacks also have three power levels!

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Ryu

Ryu's down special, Focus Attack, allows him to withstand a single attack and then unleash a counter. The longer you hold the button, the longer a standing enemy will be stunned if you hit them. An enemy in the air will fall slowly, defenceless. When that happens, cancel the Focus Attack and go for the knock-out!

Ryu (Alt.)

Ryu's Focus Attack move lets him withstand a blow and then counterattack. The longer you hold it, the longer your enemies will be stunned if you hit them. If it hits a standing enemy, the enemy will become defenseless. When that happens, cancel your Focus Attack and unleash a sick combo!

[★☆☆] In His Series

Of the characters in the Street Fighter series, Ryu is one of the most well-known. His goal is to be a true fighter. In the first game, his hair was red.

[★☆☆] Hadoken (Neutral Special)

A projectile from a world-class fighting game. Hold down the button to vary how fast it travels. It'll disappear after a set distance.

[★☆☆] Hadoken (Neutral Special / Command-Input Move)

Input the commands from the original series to increase the Hadoken's power. Use it in midair to make Ryu glide slightly.

[★☆☆] Hadoken's Power (Neutral Special / Command-Input Move)

When facing right, quickly input ↓ ↘ → for 1.2x power. You might have to practice a bit to really get the hang of a Hadoken.

[★☆☆] Shakunetsu Hadoken (Neutral Special / Command-Input Move)

When facing right, input ← ↙ ↓ ↘ → to unleash a fiery Shakunetsu Hadoken that can deal multiple hits.

[★☆☆] Tatsumaki Senpukyaku (Side Special)

Ryu will float up slightly when using this move after a jump, making this spinning side kick great for recovering.

[★☆☆] Tatsumaki Senpukyaku (Side Special / Command-Input Move)

Input the commands from the original series to power up the attack. One thing to remember: you can't use it repeatedly in midair.

[★☆☆] Tatsumaki Senpukyaku's Power (Side Special / Command-Input Move)

When facing right, enter ↓ ↙ ← for 1.16x power. Increasing the strength also increases the move's speed and travel distance.

[★☆☆] Shoryuken (Up Special / Command-Input Move)

When you enter the original commands, Ryu is invincible for longer, the move is stronger and looks different...and his shout even changes!

[★☆☆] Shoryuken's Power (Up Special / Command-Input Move)

When facing right, input → ↓ ↘ for 1.2x attack power. Pull it off for some extra damage!

[★☆☆] Focus Attack (Down Special)

Ryu will hold his stance until you release the button or a certain amount of time has passed. Then he'll unleash the punch.

[★★☆] Looking Back then Focus Attack (Down Special)

By turning the opposite way the moment Ryu punches, he will strike in that direction instead.

[★★☆] Focus Attack Follow-ups (Down Special)

Hitting an opponent on the ground with the fully charged version of this move will make them slowly crumple. Time for a follow-up attack!

[★★☆] Canceling Focus Attack (Down Special)

You can cancel this move by pressing left or right twice quickly, either while charging or right after the punch connects.

[★★☆] Defend with Focus Attack (Down Special)

Ryu can take one hit while readying for this move. This is true until right before he attacks, even when charging the move to maximum power.

[★☆☆] Shin Shoryuken (Final Smash)

When an opponent is near, the move turns into Shin Shoryuken. It deals more damage than Shinku Hadoken, and if you land a KO, there will be flashy special effects in the background.

[★☆☆] Shinku Hadoken (Final Smash)

If the enemy is far away, it becomes Shinku Hadoken. This move penetrates through the stage, making it easy to hit multiple enemies at once.

[★★★] Final Smash between Attacks

Ryu's Final Smash can be used after canceling various attacks. It's perfect as a combo finisher.

[★☆☆] Collarbone Breaker (Side Tilt Attack - Heavy)

Keep up the pressure on a guarding enemy with Ryu's Collarbone Breaker, a double hit that's good for shield breaking.

[★☆☆] Light Ankle Kick (Down Tilt Attack - Light)

Use this attack by crouching and tapping the attack button. If you hit a downed opponent with it, you'll knock them back to their feet.

[★☆☆] Heavy Ankle Kick (Down Tilt Attack - Heavy)

You might have seen this kick in the original games. Just like in those, you can cancel the move after striking by going straight into a special.

[★☆☆] Canceling Heavy Ankle Kick (Down Tilt Attack - Heavy)

Hold down the attack button while crouching to use this move. You can cancel it into a special even if the foe is shielding, but only if you hit.

[★☆☆] Joudan Sokutogeri (Side Smash Attack)

Ryu steps forward and unleashes his Joudan Sokutogeri. The tip of his foot is the strongest part, but it won't hit a small crouching enemy.

[★☆☆] Tobigeri (Forward Air Attack)

Hitting an enemy with Ryu's foot has higher launch power, while his upper leg is perfect for shield breaking. It's a good move for combos.

[★☆☆] Sukui Tsuki (Up Air Attack)

This uppercut hits the enemy twice and has a deceptively large range. It's fairly easy to hit enemies directly above you.

[★☆☆] Straight Punch (Down Air Attack)

This is the only attack in Ryu's arsenal that has a meteor effect. If it hits, your victim will fly diagonally downward.

[★★☆] Air Attack Cancel

Air attacks can be canceled immediately after they hit by pressing the special-move button just like some other attacks can. You can create powerful combos like Grab → Up Throw → Up Air → Shoryuken.

[★☆☆] Heel Drop (Up Throw)

This move kicks a grabbed opponent straight upward. As Ryu brings his leg back down, he'll hit anyone else unlucky enough to be in the way.

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