Terry first appeared in 1991 in the FATAL FURY: King of Fighters arcade game. The game was unique for its quirky characters and its two-lane fighting system!
To defeat Geese Howard and avenge his adoptive father, Jeff Bogard, Terry mastered martial arts. He joins and wins the ultimate martial arts tournament, The King of Fighters, to get near Geese.
How long the special-move button is held down will affect its strength. Attacks will reach farther and be more powerful the longer the button is held, but you'll also be open to attacks while you're charging up.
Hit the ground with a fist to send a shock wave out ahead of you. The longer you hold down the special-move button, the farther the move will go and the faster it'll travel!
Terry's neutral special isn't just for ground attacks. Use this ability while in the air or near an edge and the fire will continue forward. It has a short range, but it's great for keeping someone from returning.
The first time Terry's neutral special is used while airborne will cause Terry to stop descending for a moment. This is a good way to throw off an opponent who was expecting you to fall normally!
Terry has two different side specials at his disposal. You can trigger them by either tilting the stick forward or backward and then pushing the special-move button. Both moves make Terry charge forward.
Terry will raise his hands then charge forward, fist extended. This move is most powerful right when he starts to charge. Be careful, though; Terry is vulnerable at the start and end of the attack!
Quickly use command input ↓ ↘ → + attack button while facing right to increase the power of the attack. This command input will also make the extended arm invincible at the beginning of the move.
Perform a flying somersault forward, dropping the heel for a powerful blow. The tip of the foot is the strongest point, and the arch of the attack makes it a good counter to aerial attacks.
While airborne, tilt the stick away from the direction Terry is facing for a bit and he'll perform his Crack Shoot in that direction instead. Using the command input while airborne will still attack forward!
Quickly use the command input ↓ ↙ ← + attack button while facing right to deal more damage and increase the move's launch power.
Raise up into the air with a combo of spinning arms and legs, damaging enemies above you. You can slightly control the direction of the attack by tilting the stick left or right as you ascend.
You will be invincible from the waist down at the beginning of the move, so it's easy to overcome attacks from above. However, you will be left vulnerable after the attack ends.
Hold ↓ for a moment, then input ↑ + attack button to increase the power of the attack and how high up you'll travel. Also, your whole body will be invincible at the start of the move.
Hit the opponent into the air with your knee, then slam downward with a powerful punch. Land the first blow and it will become a combo. This continued attack can leave you vulnerable in the air, however.
Quickly use the command input → ↓ ↘ + attack button while facing right to increase the power of this move. Additionally, using this command input will make your whole body invincible when you first jump.
Unleashing this move using the command input will cause the end of the downward punch to have a meteor effect but only if the attack button is held. Otherwise the punch will not have a meteor effect.
You can unleash a Super Special Move in a pinch using a command input. You must have 100% or more accumulated damage, or your stamina must be at 1/3 or less in Stamina mode.
When you see Go near your accumulated damage, that means you can use Super Special Moves! You won't be able to use them in the air, though, so be careful!
Input the command with right and left reversed to unleash the move behind you instead!
These moves have super armor at the beginning. They are also able to withstand and overwhelm neutral attacks.
You can unleash this move (after taking significant damage) by quickly using the command input ↓ ↙ ← ↙ → + attack button while facing right. The base of the attack deals more damage than its higher points.
You can use this move only after taking significant damage. Quickly use the command input ↓ ↘ → ↓ ↘ → + attack button while facing right. Terry will charge forward, fist extended, dealing tons of damage if he connects.
You can use Super Special Moves with shorter inputs. Power Geyser is ↓ ← ↓ → + attack button while facing right. Buster Wolf is ↓ → ↓ → + attack button.
This powerful three-part move starts with Triple Geyser, continues with Power Dunk, and ends with Buster Wolf. Triple Geyser will launch opponents, then Terry will unleash his combo on the first person he hits.
The initial three pillars of energy will hit multiple opponents and deal tons of damage. You can launch only one opponent with the final blow, but the three pillars of energy are great for a hectic battle.
Avoid becoming vulnerable by using a special move the moment you hit an opponent with attacks like neutral attacks or tilt attacks. You can carry out some amazing combos!
The second stage of the neutral attack is actually two separate hits! You can execute a special move at the end of the second hit for even more damage!
The launch power is weaker compared to other throws. However, you are less vulnerable after the throw, and it's easier to follow up with additional attacks.
If you press the attack button while dodging in place, you can use the Dodge Attack! It works like Terry's up tilt attack; you'll be invincible from the waist up, making it easier to fight against airborne foes!
In 1-on-1 fights, you will face the opponent automatically. Be aware of this when using your command-input moves!
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