Terry

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[★☆☆] Terry's Origins

Terry first appeared in 1991 in the FATAL FURY: King of Fighters arcade game. The game was unique for its quirky characters and its two-lane fighting system!

[★☆☆] In His Series

To defeat Geese Howard and avenge his adoptive father, Jeff Bogard, Terry mastered martial arts. He joins and wins the ultimate martial arts tournament, The King of Fighters, to get near Geese.

[★☆☆] Special-Move Strength

How long the special-move button is held down will affect its strength. Attacks will reach farther and be more powerful the longer the button is held, but you'll also be open to attacks while you're charging up.

[★☆☆] Power Wave (Neutral Special)

Hit the ground with a fist to send a shock wave out ahead of you. The longer you hold down the special-move button, the farther the move will go and the faster it'll travel!

[★☆☆] Airborne Wave (Neutral Special)

Terry's neutral special isn't just for ground attacks. Use this ability while in the air or near an edge and the fire will continue forward. It has a short range, but it's great for keeping someone from returning.

[★☆☆] Power Wave Hang Time (Neutral Special)

The first time Terry's neutral special is used while airborne will cause Terry to stop descending for a moment. This is a good way to throw off an opponent who was expecting you to fall normally!

[★☆☆] Two Types of Side Specials

Terry has two different side specials at his disposal. You can trigger them by either tilting the stick forward or backward and then pushing the special-move button. Both moves make Terry charge forward.

[★☆☆] Burning Knuckle (Forward Tilt Special)

Terry will raise his hands then charge forward, fist extended. This move is most powerful right when he starts to charge. Be careful, though; Terry is vulnerable at the start and end of the attack!

[★☆☆] Burning Knuckle (Forward Tilt Special / Command-Input Move)

Quickly use command input ↓ ↘ → + attack button while facing right to increase the power of the attack. This command input will also make the extended arm invincible at the beginning of the move.

[★☆☆] Crack Shoot (Backward Tilt Special)

Perform a flying somersault forward, dropping the heel for a powerful blow. The tip of the foot is the strongest point, and the arch of the attack makes it a good counter to aerial attacks.

[★☆☆] Reversed Crack Shoot (Backward Tilt Special)

While airborne, tilt the stick away from the direction Terry is facing for a bit and he'll perform his Crack Shoot in that direction instead. Using the command input while airborne will still attack forward!

[★☆☆] Crack Shoot (Backward Tilt Special / Command-Input Move)

Quickly use the command input ↓ ↙ ← + attack button while facing right to deal more damage and increase the move's launch power.

[★☆☆] Rising Tackle (Up Special)

Raise up into the air with a combo of spinning arms and legs, damaging enemies above you. You can slightly control the direction of the attack by tilting the stick left or right as you ascend.

[★☆☆] Rising Tackle Traits (Up Special)

You will be invincible from the waist down at the beginning of the move, so it's easy to overcome attacks from above. However, you will be left vulnerable after the attack ends.

[★☆☆] Rising Tackle (Up Special / Command-Input Move)

Hold ↓ for a moment, then input ↑ + attack button to increase the power of the attack and how high up you'll travel. Also, your whole body will be invincible at the start of the move.

[★☆☆] Power Dunk (Down Special)

Hit the opponent into the air with your knee, then slam downward with a powerful punch. Land the first blow and it will become a combo. This continued attack can leave you vulnerable in the air, however.

[★☆☆] Power Dunk (Down Special / Command-Input Move)

Quickly use the command input → ↓ ↘ + attack button while facing right to increase the power of this move. Additionally, using this command input will make your whole body invincible when you first jump.

[★☆☆] Power Dunk's Meteor Effect (Down Special / Command-Input Move)

Unleashing this move using the command input will cause the end of the downward punch to have a meteor effect but only if the attack button is held. Otherwise the punch will not have a meteor effect.

[★☆☆] Super Special Moves

You can unleash a Super Special Move in a pinch using a command input. You must have 100% or more accumulated damage, or your stamina must be at 1/3 or less in Stamina mode.

[★☆☆] Using Super Special Moves

When you see Go near your accumulated damage, that means you can use Super Special Moves! You won't be able to use them in the air, though, so be careful!

[★☆☆] Reversed Super Special Moves

Input the command with right and left reversed to unleash the move behind you instead!

[★☆☆] The Start of Super Special Moves

These moves have super armor at the beginning. They are also able to withstand and overwhelm neutral attacks.

[★☆☆] Power Geyser (Super Special Move)

You can unleash this move (after taking significant damage) by quickly using the command input ↓ ↙ ← ↙ → + attack button while facing right. The base of the attack deals more damage than its higher points.

[★☆☆] Buster Wolf (Super Special Move)

You can use this move only after taking significant damage. Quickly use the command input ↓ ↘ → ↓ ↘ → + attack button while facing right. Terry will charge forward, fist extended, dealing tons of damage if he connects.

[★☆☆] Easy Commands for Super Special Moves

You can use Super Special Moves with shorter inputs. Power Geyser is ↓ ← ↓ → + attack button while facing right. Buster Wolf is ↓ → ↓ → + attack button.

[★☆☆] Triple Wolf (Final Smash)

This powerful three-part move starts with Triple Geyser, continues with Power Dunk, and ends with Buster Wolf. Triple Geyser will launch opponents, then Terry will unleash his combo on the first person he hits.

[★☆☆] Triple Wolf's Pull (Final Smash)

The initial three pillars of energy will hit multiple opponents and deal tons of damage. You can launch only one opponent with the final blow, but the three pillars of energy are great for a hectic battle.

[★★☆] Combo into a Special

Avoid becoming vulnerable by using a special move the moment you hit an opponent with attacks like neutral attacks or tilt attacks. You can carry out some amazing combos!

[★★☆] Neutral Attack into a Combo

The second stage of the neutral attack is actually two separate hits! You can execute a special move at the end of the second hit for even more damage!

[★☆☆] Up Throw

The launch power is weaker compared to other throws. However, you are less vulnerable after the throw, and it's easier to follow up with additional attacks.

[★☆☆] Dodge Attack

If you press the attack button while dodging in place, you can use the Dodge Attack! It works like Terry's up tilt attack; you'll be invincible from the waist up, making it easier to fight against airborne foes!

[★☆☆] Face Off 1-on-1

In 1-on-1 fights, you will face the opponent automatically. Be aware of this when using your command-input moves!

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