The brown Mega Man represents Sword Man, a brown Robot Master whose Special Weapon, Flame Sword, serves as Mega Man's forward aerial attack.
The stage represents the Sword Man Stage, a ruined temple stage with a dark and red-tinted background which features Sword Man as a boss in Mega Man 8.
Other trivia:
This spirit's Support type references how Sword Man's Flame Sword can be used as one of Mega Man's special moves in Mega Man 8.
This spirit's Attack type and Fire Bar Equipped ability references how Sword Man's Flame Sword is a battering weapon which can use fire-based attacks.
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Assist Trophy
This strange capsule contains a guest character who will aid you in your battle. Who will emerge? Grab it to find out! Maybe it'll be a famous character from a popular game, or perhaps a goofy sidekick here to prove his or her worth. Too bad you can't choose who shows up or control them... A mystery capsule containing a guest character who'll stand by you in battle. You won't know who's in it till you open it! It could be almost anyone from all sorts of games – a famed warrior or a slightly loopy sidekick! Whoever it is, you can't control them, so you'll just have to trust them.
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Barrels
These barrels are crammed full of items, but they're also incredibly tough to break. No baby hits here—attacking too lightly will just send the barrel rolling away, making it a dangerous obstacle for both you and your foes. And if others break the barrel, they'll get the items you wanted! Barrels have all sorts of items inside, but they're tough! Hitting them lightly or throwing them might not be enough to get these things open. In fact, you might just end up sending them rolling, and just so you know, rolling barrels are a force to be reckoned with! They can send you flying right off the stage!
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Beam Sword
A powerful sword with a blade of pure energy. It isn't the strongest weapon to land on the battlefield, but its shape can change based on how it is used to attack. A forward smash will make the blade especially long. Lash out at your foes from a distance—they can't hit back! The blade of this sword is made of pure light energy. It's not very powerful, but depending on your attack, it can have a pretty long reach! Just wait till you use it for a side smash! You can make the most of its power by attacking enemies as they're falling, or when you're too far away for them to counter-attack.
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Blast Box
A highly flammable box packed full of gunpowder. The player who last threw the box will get credit for any KOs it causes. Setting off the box will result in a massive explosion, and you've only yourself to blame if you blow yourself up. It says DANGER right on the front. A dangerous box packed full of exceedingly flammable gunpowder. Fire and strong attacks will set it off, and the explosion will be massive, so keep your distance! By the way, any points for the KOs caused by the blast go to the person who last threw the box. If no one threw the box, nobody gets the points!
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Bumper
Ah, pinball... What a fun game. And with this item, you can add a bit of pinball wham to the battlefield. Once thrown, this item will bounce anything that comes near it violently away. Just don't get careless and walk into a deployed one yourself, or you'll get bounced too! You might recognise this from a pinball machine. Just like the metal balls do, touch one of these and you'll go flying! You can throw them, but we'd suggest affixing them strategically so that they hit just the right people and send them soaring into the distance. Job done.
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Capsule
This tiny capsule can hold one item inside it, no matter how massive that one item may be. How does it do that? No idea! But all you have to do to get the prize is break the capsule. It's possible for these things to explode, so it's best to break it against walls or opponents. They won't be upset. Maybe. These little capsules are only big enough to hold one item (regardless of how large that item turns out to be...), and to get at it, just break it open! One thing to keep in mind, though, is that capsules sometimes explode when you throw them. Dangerous, right? So, to make sure you stay safe, just throw them at your enemies!
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Crates
Throw or attack this crate to bust it open and get the goodies hidden inside. The crate may look different based on the stage you're battling on, but the items inside won't change. Sometimes these things can explode, however, so it's best to be very crateful around them... Just throw or attack crates to get at the goodies inside! Their appearance changes depending on the stage, so maybe you'll get a wooden crate, or...maybe you won't. That doesn't change how it is on the inside, though, which is a good life lesson. Also, it may just explode if you attack it – another important life lesson from us to you.
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Crazy Hand
The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air. The personification of destruction in the Smash Bros. universe. There's madness in every move he makes. He'll drop bombs on you, squeeze you and squash you into the ground. When Master Hand and Crazy Hand pair up, they're incredibly dangerous. Prepare yourself for an intense battle when their laughter fills the air.
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Drill
This may look like a handy hand-to-hand weapon, but the steel bit actually fires like a bullet. You only get one shot, but if that shot hits enemies, it will drill into them, doing continuous damage and carrying them back. Don't forget to throw the base at them afterward, adding insult to injury! This may look like a handy hand-to-hand weapon, but the steel bit actually fires like a bullet. You get only one shot, but if that shot hits enemies, it will drill into them, doing continuous damage and carrying them back. Don't forget to throw the base at them afterward, adding insult to injury! The drill may look like a blunt tool, but it is actually a single-use ballistic weapon that uses the drill bit as a bullet! Shoot the drill into an opponent and its point will fly straight and true, inflicting continuous damage and eventually knocking them over. Then, just to add insult to injury, throw the drill base at them.
4Troféus← Mii Swordfighter
Fighting Mii Team
These weak fighters show up in droves in Multi-Man Smash. There are Brawler, Swordfighter, and Gunner types. Since they're based on the Mii characters saved on your Nintendo 3DS system or Wii U console, you could end up battling friends and family! Don't get soft—just take them out! Almost any attack does the trick. These weak fighters show up in droves in Multi-Man Smash. There are Brawler, Sword Fighter and Gunner types. Since they're based on the Mii characters saved on your Nintendo 3DS system or Wii U console, you could end up battling friends and family! But forget that – just take them out! Any strong-ish attack does the trick.
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Food
Pick up food and eat it to restore health. There are 28 kinds of food in all, including bread, which heals 10 damage, roast chicken, which heals 15, and so on. The fancier the food, the more damage it will heal. Keep an eye out for Party Balls—they may drop a whole buffet for you to nom! Pick up food and eat it to restore health. There are 28 kinds of food in all, including bread, which heals 10 damage, roast chicken, which heals 15, and so on. The fancier the food, the more it heals you! Party Balls normally have a lot of food inside, so try to scoff it all up yourself!
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Gooey Bomb
This one is incredibly sticky, clinging to anyone or anything it touches before exploding. If you happen to be the "anyone," you can hand it off by passing or touching one of your foes—time to get real friendly! If there isn't anyone around, you'd better spend the next few seconds wisely... This bomb will stick like glue to anything it lands on, moving or not, and then after a short while...BOOM! Don't worry if you get one stuck to you, though – just brush it off onto one of your opponents. Go on! Don't be shy! Just be sure to get out of the way quickly afterwards or you'll get caught up in the backlash!
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Home-Run Bat
Combine this black bat with a forward smash to try for a home run, using an opponent as the ball! Unfortunately, the reach on the bat is not all that impressive, so it takes some real skill to line up a hit. Keep your chin up, though—the loud "KREEENG" of a hit makes it all worthwhile. Batter up! (That's what they say, right?) Get a home run by side-smashing an enemy right off the stage! Enemies are more difficult to send flying than baseballs, though – or so we're told – and this bat doesn't exactly have a long reach, so if you want to hear the satisfying sound of your foe flying off-screen, you'll have to work for it!
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Master Core
This sinister being will appear from Master Hand. A bunch of black objects, called "Swarm," will gather and mimic a variety of shapes, changing its attack pattern with each new form. After taking enough damage, it will reveal even more forms. Defeat the Swarm's forms to reveal its true core. This fearsome being is what Master Hand becomes when he transforms. The black mass around it, known as the "swarm", mimics the shape of beasts, blades and more, and changes its attack pattern with each transformation. At higher intensity levels, it'll take on even more forms. Defeat the swarm to reveal the true core.
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Master Hand
The mysterious Master Hand is the source of creation in the Smash Bros. universe. He appears in Final Destination when all other rivals are defeated. He fights with a diverse move set and only grows stronger if you make him angry. If you know when to fight and when to dodge, you'll take him down! Master Hand personifies creation in the Smash Bros. universe. After defeating all your rivals, you face him in Final Destination. He forms various shapes to unleash a wide range of attacks, and on high intensities he'll become speedier, deal more damage and launch you further. To beat him, you'll need to know when to attack and when to hold back.
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Mii Brawler
This fighter is based on a player's Mii. It excels at fighting with punches and kicks. This type of Mii is very agile, blending attacks with movement to get the battle flowing. It has superior dash and jump compared to other types. Stay close and keep whaling on foes—you'll KO them in no time! A fighter based on your Mii! Brawlers focus on kicks and punches, and a lot of their specials send them hurtling towards opponents. They're better at dashing and jumping than other types of Mii Fighter, and their speedy attacks really pile on the pressure at close range. And, just for good measure, they can also lob shot-puts!
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Mii Brawler (Alt.)
Shot Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging off an edge to knock them off. The down special Head-On Assault can bury enemies in the ground. It also sends the Mii Brawler downward—don't KO yourself, too! Shot Put is the only projectile attack a Mii Brawler can have. It drops quickly and bounces only a tiny bit. Try using it on foes hanging off edges to knock them off. The down special Head-On Assault can bury enemies in the ground. It also sends the Mii Brawler downward—don't KO yourself too! Shot-Put is the only projectile attack a Mii Brawler can have. It drops quickly and only bounces a tiny bit. Try using it on foes hanging from the stage to knock them off. The down special Head-On Assault can bury enemies in the ground. It's also a kind of meteor smash, but if you use it while off the stage, you'll probably KO yourself, too.
4Troféus← Mii Gunner
Mii Gunner
A Mii sporting a blaster arm, this fighter is a great choice for those who prefer to fight the battle from a distance. The Mii Gunner has a lot of special projectile moves available, so pick your favorites and use them when needed. Don't forget about standard and smash attacks! A fighter based on your Mii! Gunners are all about the guns, of course. No matter how you set up your specials, you'll end up with a powerful arsenal. And it's not just their special moves that have excellent range – they have standard and smash attacks that can really go the distance too. Use them to dominate the battle from afar.
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Mii Gunner (Alt.)
One of the Mii Gunner's side specials is Stealth Burst. The missile blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve! One of the Mii Gunner's side specials is Stealth Burst. The missile blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You can also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve! One of the Mii Gunner's side specials is Stealth Burst. The burst blends in, making it tough to see. Plus, you can control when it explodes, so it's handy for surprise attacks! You could also use Absorbing Vortex to absorb damage done to you by energy weapons. This is one fighter with a lot of tricks up its sleeve!
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Mii Swordfighter (Alt.) Mii Sword Fighter (Alt.)
One of the Mii Swordfighter side specials actually uses a throwing disc called a chakram! How quickly you press your desired direction controls how fast and far the chakram flies and how much damage it does. Several other moves, like Skyward Slash Dash, also work in this manner. One of the Mii Sword Fighter side specials actually uses a throwing disc called a chakram! How quickly you choose a direction controls how far and fast the chakram flies, as well as the kind of damage it does. This kind of quick-aiming action also applies to other special moves, like Super Slash Dash.
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Mii Swordfighter Mii Sword Fighter
This fighter is based on a player's Mii and favors a sword in battle. Enjoy the extra reach the sword offers, but remember that it takes a bit longer for strikes to reach your opponent as a result. Customize your Mii with chargeable moves, counters, or projectile attacks. A fighter based on your Mii! The main draw of Sword Fighters is the extra reach they get thanks to their swords. On top of that, they have a lot of varied moves to choose from. Unfortunately, a lot of sword attacks have a bit of delay between pressing the button and landing the attack, so you'll need to be very careful not to leave yourself open!
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Motion-Sensor Bomb
A tiny bomb that explodes in a big blast when it detects movement. Stick it to the walls, floor, or ceiling, and wait for it to arm. Long-range weapons can destroy it, but only if your opponents remember it's there. Don't forget yourself, though, or it'll be you caught in the explosion! This little bomb might not look like much, but it's primed to explode when it detects movement, and it packs a serious punch! You can stick it on walls and ceilings, and it can be detonated by long-range attacks. With just a little bit of strategy, you can do a LOT of damage!
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Party Ball
A celebratory ball, filled with irresistible treasures just begging to be released. Once thrown, it floats into the air and releases its prizes. It could be a variety of awesome items, but you should be careful—sometimes the Party Ball is stuffed full of Bob-ombs! How rude! These balls are just bursting with items! Hit or throw one, and it'll start to float up. And then...POP! Streams of confetti and goodies galore! Keep in mind, though, that there are actually two types of party ball – the other one is packed with Bob-ombs! ...What do you call a group of those things, anyway? A kaboom of Bob-ombs?
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Ray Gun
Grab one of these to instantly feel like you're fighting the battles of the future! With the right timing, the rapid-fire green lasers can juggle fighters in the air, and they have the range to push foes off the stage. Unfortunately, even future weapons only have so much ammo. Make each shot count! Grab one of these to instantly feel like you could be fighting the battles of the future! The rapid-fire green lasers can be used to juggle fighters in the air if you've got good enough timing, and they've also got the range to push fighters off the stage from a distance. You get limited shots, though, so don't get too carried away by the future!
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Rolling Crates
A normal-looking box, this one actually has wheels on the bottom. Just give the box a little nudge—its own weight will turn it into a rolling weapon. It's possible to ride on top of it, but you certainly aren't traveling in style. Be sure to stop the box or jump off before it hits something! These normal-looking boxes actually have wheels on the bottom. Just give one a little nudge, and its own weight will turn it into a rolling weapon. It's possible to ride on top of it, but you certainly won't be traveling in style. Be sure to jump off of the box before you roll off of the edge of the stage! These boxes look perfectly normal until you notice the wheels underneath. Or until you put one on a slope and watch it roll away! You can attack a rolling crate for the items inside, or send it hurtling towards your enemies. You can even jump on top and go for a ride – just make sure you get off again before you hit something!
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Sandbag
This little guy is great for getting in some practice against. In Home-Run Contest you'll send it flying, and in normal battles it has a habit of dropping items when you lay into it. Sandbag seems pretty content with being your punching bag, so it'd almost be mean not to go all out on it. This little guy makes a great sparring partner. No, really! In Home-Run Contest you'll send it flying, and in normal battles it has a habit of dropping items when you lay into it. Sandbag seems pretty content with being your punching bag, so it'd almost be mean not to go all out on it. This little guy is pretty good to practise with! In the Home-Run Contest, the goal is to attack Sandbag and then whack him as hard as you can to send him flying! He even appears in normal matches, where you can hit him to get lots of food and items. Don't worry, though – he loves to help out. It doesn't even hurt him at all!
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Smash Ball
This item can truly turn the tide of battle. Once broken open, a character's Final Smash will be unlocked. If your opponent collects this, you'd better brace yourself for a powerful special move. This item is pretty durable and floats around the stage, so timing and positioning are key. A special item that lets one lucky fighter unleash their Final Smash, a secret move unique to them. Though it's a one-off opportunity that won't come around very often, this ultra-powerful attack could prove the key to victory! Smash Balls take a few hits to crack, so good timing and placement are absolutely essential.
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Smoke Ball
Ack! It's hard to see through all the smoke this ball lets off. You can throw this around a stage, obscuring the view, or stick it to opponents and really annoy them. The smoke itself doesn't do any damage, but there's definitely an advantage to concealing the battlefield. A pesky little item that produces a thick cloud of smoke wherever it's thrown, making it impossible to see properly. You can pick it up and throw it again as often as you like. Try hitting an opponent with it – it might stick to them! The smoke itself is harmless, but it's great for ambushing!
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Team Healer
An item exclusive to team battles. If you throw it at injured teammates, it will reduce the damage they've taken so far. It can be used against your foes as well, dealing a little bit of damage, but it can sometimes heal them, too. That's the last thing you want! An item exclusive to team battles. If you throw it at injured teammates, it will reduce the damage they've taken so far. It can be used against your foes as well, dealing a little bit of damage, but it can sometimes heal them too. That's the last thing you want! This item only appears in Team Battles. Throw it to a teammate to reduce their accumulated damage. Alternatively, you can throw it at an opponent. But since it only does a small amount of damage and there's a chance it'll actually heal them instead, why would you bother doing a thing like that...?
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Timer
Grabbing this will make time flow at a different pace around you. Everyone else will slow down, letting you grab all the items and get in some blows. Sometimes, though, this item backfires and slows you down too. Worst case, it may actually slow ONLY you. That's not so great... Pick this up to make time move slowly for everyone but you! With the timer in hand, grabbing items and attacking gets much easier, so if someone else gets it, start defending yourself. Timers can be a little hit or miss, though. It might slow time down for everyone, or maybe just for you!
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Bytan Bytans
These spherical enemies made their first appearance in Super Smash Bros. Brawl. They have a white portion underneath with sharklike teeth and an upper portion with a giant red eye. They attack by rolling straight into you. Try not to leave them alone for too long—they multiply by popping more Bytans out of their eyes! These spherical enemies made their first appearance in Super Smash Bros. Brawl. They have a white portion underneath with shark-like teeth, and an upper portion with a giant red eye. They attack by rolling straight into you. Try not to leave them alone for too long, because they multiply by popping more Bytans out of their eyes!
SSB4_3DSTroféus
Custom Part
The white bags with the little wrenches on the front contain custom items you can use to give your fighters that extra "oomph." Maybe you'll find a new special move inside for one of the fighters, or a hat or outfit for your Mii Fighter. Either way, open all the treasure chests you see and defeat lots of enemies in Smash Run to get them! The white bags with the little wrenches on the front contain custom parts you can use to give your fighters that little more "oomph". Maybe you'll find a custom special inside for one of the characters, or a hat or outfit for your own Mii Fighter. Either way, open all the treasure chests you see and defeat lots of enemies in Smash Run to get them!
SSB4_3DSTroféus
Gamyga
These tall, tower-like things first showed up as enemies in Super Smash Bros. Brawl. The head is really the main part of its body, with the other four components acting as bases. You could always take the head out first, but if you are height challenged, you can attack the bases first. These tall, tower-like things first showed up as enemies in Super Smash Bros. Brawl. The head is really the main part of its body, with the other four components acting as bases. You could always take the head out quickly, but if you're too short (and you probably are), you can cut it down to size by chopping away at the bases first.
SSB4_3DSTroféus
Generator
This mysterious, formless entity appears only as a strange spiral in the air, spitting out enemies—mostly mites—and making life difficult for any fighters unlucky enough to deal with them! The faster you defeat them, the more stat boosts they're likely to drop, so hurry up! This mysterious, formless entity appears only as a strange spiral in the air, spitting out enemies (mostly mites) and making life difficult for any fighters unlucky enough to have to deal with them! The faster you defeat them, the more stat boosts they're likely to drop, so hurry up about it!
SSB4_3DSTroféus
Glice
A rotating enemy that likes to follow the terrain. The blue one is called Glice. It'll release a blast of icy damage if fighters wander too close, freezing them if they are caught in it. Quickly wiggle around to break free. Use fire attacks against it—it has a weakness to them! Glices will hit you with an ice attack if you get too close. What they lack in attack range, they make up for in speed, so watch out or you'll end up frozen solid! If that happens, do some wiggling around to recover. Glices are weak against fire, so if you can, hit them with something hot.
SSB4_3DSTroféus
Glire
This rotating enemy will follow the terrain. The red one is called Glire. Should a fighter come too close, a blast of fire will erupt from Glire, damaging nearby foes. Glire has high stamina compared to Glice and Glunder, but it's very slow. It's especially vulnerable to ice attacks! If you get too close to a Glire, it'll stop, open its shell and unleash a fire attack. They deal more damage than Glunders and Glices, but they're also slower. You won't get a lot of stat boosts for defeating one, so just make life easy for yourself and exploit their weakness to ice attacks when you're taking them on.
SSB4_3DSTroféus
Glunder
This rotating enemy likes to follow the terrain. The yellow one is called Glunder. Whenever a fighter gets too close, it'll release a blast of lightning. One hit isn't too bad, but taking several will really leave you hurting. Best to try to take this thing out from a safe distance. If one of these rolling enemies gets close to you, it'll stop, open its outer shell and zap you. Individual shocks don't hurt much, but they add up. Glunders also have a wider attack range than Glices and Glires, making them very dangerous. Since they don't have any elemental weaknesses, just stand back and hit them with any old projectile.
SSB4_3DSTroféus
Gold (Classic)
You'll find these coins as you move through Classic mode. As you might guess, the most valuable of the three types are the gold ones. Your opponents gain strength as you progress, but stronger opponents also drop more gold. You can then use gold to up the intensity, giving you even stronger foes! It's a wonderful golden cycle! You'll find these coins as you move through Classic mode. As you might guess, the most valuable of the three types are the gold ones. As you progress along the route, the opponents get stronger, and stronger opponents drop more gold. You can then use gold to up the intensity, giving you even stronger opponents! It all works out.
SSB4_3DSTroféus
Gold (Smash Run)
In Smash Run, defeating an enemy or opening a treasure chest might net you some gold. The coins come in three varieties: gold—the most valuable—then silver, then bronze. You can use them in the game for things like buying trophies or placing bets in Spectator mode. Just choose your bets wisely! In Smash Run, defeating an enemy or opening a treasure chest might net you some gold. The coins come in three varieties: gold, which is worth the most, then silver, then bronze. You can use them in the game for things like buying trophies or putting on bets in Spectator mode. Just choose your bets wisely!
SSB4_3DSTroféus
Mites
These foes are part of the Subspace Army from Super Smash Bros. Brawl. They're paper thin and can easily escape a fighter's grasp. If you get too close, they'll jump-kick, but by themselves they don't pose much of a threat. Getting caught by a group of them, though, can mean some serious pain. These stick-figure foes' heads are the symbol of the Subspace Army from Super Smash Bros. Brawl. When one gets near you, it'll leap up from aaall the way down there and do a flying kick. On their own, they're easy to handle, but groups can be overwhelming. Their sleek form also lets them slip free easily when you grab them.
SSB4_3DSTroféus
Poppant
These enemies first appeared as part of the Subspace Army in Super Smash Bros. Brawl. They're known for storing a lot of items and food. They're also painfully shy, fleeing the moment they see a fighter, dropping items as they go. Catch them quick for some serious rewards! These rare enemies first appeared in the Subspace Army in Super Smash Bros. Brawl. Their bucket-shaped trousers are packed with food and items. They're not keen on sharing, though, so as soon as they see you, they'll bolt, carelessly dropping items as they run. Chase after them for custom parts and other goodies!
SSB4_3DSTroféus
Power
In Smash Run, you'll sometimes see a yellow bag emblazoned with a question mark. Enemies occasionally drop them when defeated, or you can pick them up in treasure chests. Inside you'll find custom goodies, but you'll have to wait until the end of the run to find out what you've picked up! In Smash Run, you'll often see yellow bags emblazoned with a question mark. Enemies sometimes drop them when you defeat them, or you can pick them up in treasure chests. There are special Powers inside that you can use in Smash Run later, but you'll have to wait until you clear the current game to find out what you've picked up!
SSB4_3DSTroféus
Roturret
This enemy from the Subspace Army in Super Smash Bros. Brawl hangs in the air and fires at fighters with its two cannons. The last of the three pairs of shots it fires has much higher launching capabilities, so watch out! Hitting it between the two cannons can disrupt its firing—or even completely destroy it! This enemy from the Subspace Army in Super Smash Bros. Brawl hangs in the air and fires at fighters with its two cannons. The last of the three pairs of shots it fires has much higher launching capabilities, so watch out! Try hitting it between the two cannons to incapacitate it or even destroy it completely.
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Stat Boosts
Stat boosts are items that appear when you defeat enemies during Smash Run. You can also just find them lying around or hidden in treasure chests. There are six types of stat boosts that each affect a different stat, and the bigger the icon, the bigger the boost. Look for the star-shaped stat boosts, too—they boost all your stats at once! Stat boosts are items that appear when you defeat enemies during Smash Run. You can also just find them lying around or hidden in treasure chests. There are six types of stat boost that each upgrade a different stat, and the bigger the stat boost appears, the bigger the upgrade. Look for the star-shaped ones, too - they boost all your stats at once!
SSB4_WIIUTroféus
CD
These elusive items are no good to you at all during battle, but picking one up adds a new song to your growing music collection. You can then give it a listen in Sounds and use My Music to set how often you'll hear it in battles. Yes, it IS a shame you can't also throw the CD at a foe, but not everything in life is for throwing at people. These elusive items are no good to you in battles, but picking one up adds a new song to your growing music collection. You can then give it a listen in Sound Test and go to My Music in Options to set how often you'll hear it in battles. Yes, it IS a shame you can't also throw the CD at a foe, but not everything in life is for throwing at people.
SSB4_WIIUTroféus
Coin (Coin Smash) Coins (Coin Smash)
Coin battles see which player can collect the most coins. Beating up your opponents will send coins flying, and then you must collect them! There are three types of coins: Gold (6 points), Silver (3 points), and Bronze (1 point). Deal more damage to your opponent to make the more valuable coins fly free. Coin matches are all about making your opponents drop coins by attacking them, then seeing who's collected the most at the end. The coins come in bronze, silver and gold varieties, worth 1, 3 and 6 points respectively. The harder you hit a foe, the better the coins they'll drop – so get smashing to cash in!
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Final Edge
The Mii Swordfighter will raise its sword, firing multiple shock waves forward in its Final Smash. The waves will expand outward and push foes off the screen. Walls and the ground can't stop this display of power, so this Final Smash is exceptional at taking out several rivals at the same time. With sword held high, Mii Sword Fighter unleashes a barrage of shock waves. They spread out in a fan pattern, dealing multiple blows to foes they touch, while also pushing them towards the edge of the screen. This Final Smash can even hit through walls and floors, making it easy to attack lots of opponents at once!
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Full Blast
The Mii Gunner's Final Smash unleashes a wide, long-range beam of painful energy. The laser will hit several times, pushing back opponents before launching them with the last blow. You can adjust the laser beam's angle, so punish a foe who thought he or she was safe by trying to duck under the beam! Mii Gunner's Final Smash is a set of laser beams fired straight ahead that reach all the way across the screen. These can hit repeatedly and push foes back, ultimately launching them at the end. While firing the beams, you can tilt them up and down, so fine-tune the angle to really go for your foes!
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Omega Blitz
Mii Brawler's Final Smash will strike opponents with a powerful uppercut and then deliver a rush of attacks in midair. If the uppercut misses, the rush of attacks will fail as well. However, there is no escaping this move once caught in it. The final blow consists of kicking opponents down and bouncing them off the stage. In this Final Smash, Mii Brawler lifts a foe into the air with an uppercut, then delivers a barrage of strikes. If the initial uppercut misses, the whole thing stops there – but if it hits, the other blows can't be dodged. It ends with a series of kicks followed by a chop, sending the victim smashing into the ground and bouncing way up high.
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Ancient Minister
The commander of the Subspace Army who uses Subspace Bombs to tear up this world. He was once the lord of this world, living on the floating Island of the Ancients with many robots--but the robots were taken hostage on Tabuu's orders. Now that their home's a bomb factory, the robots carry out their functions while enduring deep sadness caused by the loss of their colleagues.
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Armank
A brutal enemy in the Subspace Army or mobile construction equipment? Yes, it moves on treads and has a functional construction arm, but that arm is also capable of brutal attacks. Continue attacking the arm to reveal the Armank's weak spot. Wait... It looks like there's mud on the end of the arm! Maybe the Armank IS just a construction vehicle for the Subspace Army!
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Armight
A Subspace enemy. Look at the arms on this thing. It's also got an awfully fancy mustache! Without much of a body, Armight floats softly in the air--all arms, legs, and head. Resplendent in a nice armored helmet, Armight attacks with its arms and swords and will sometimes throw the latter at you unexpectedly.
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Assist Trophy
A capsule that contains characters who will help you out in battle. You won't know who's in the capsule until you open it. It may be someone everyone knows or someone who's a bit of a mystery. The majority of these characters are invulnerable, so attacking them is not an option. You know what that means, right? RUN!
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Auroros
A unique enemy characterized by a long beak and rainbow-patterned wings and tail. Like most birds, the Auroros flies through the sky. Once one has you in its sights, it will dive in for the attack. Since it has a sharp beak, dodging its attack will leave it stuck firmly in the ground. Fortunately, you can pull it out of the ground and throw it like a javelin.
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Autolance
An enemy that moves on caterpillar treads and uses the giant lance attached to its front to ram and sometimes shoot you. Looking for a weak spot? It's inside that armored-helmet head in the form of an emergency light. But... Autolances aren't Subspace Army emergency vehicles--why would they need an emergency light? Aah, the mystery!
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Barrels
Item holders similar to crates--their appearance will also change to fit the area. When you throw a barrel, it won't shatter, but rather roll across the stage. When a rolling barrel hits a character, that character gets sent sailing. Barrels are heavy, so you'll need two hands to pick them up, and your foot speed will decrease too.
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Beam Sword
A sword with a blade of glowing energy. The length of the blade changes depending on the fighting spirit of the wielder. It has four attacks: a standard attack, a strong side attack, a side smash attack, and a dash attack. When doing a side smash attack, the beam sword's blade grows to three times its normal length--that's the best reach of all battering weapons.
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Big Primid
The biggest Primid of all. Its attacks are the same in form and function, but considerably more powerful than a normal Primid's. Watch out for its smash attack--it will launch you far. It also has jump and roll attacks. The bigger size means an increase in Shadow Bugs--does that mean it takes more Shadow Bugs to move bigger Primids?
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Blast Box
An explosive-filled box that will detonate when the box is broken. The box can be smashed with normal attacks and will also catch fire and blow up if it's exposed to any flame. Unlike ordinary crates, blast boxes do not change their appearance from stage to stage. There's one fundamental rule when dealing with these items: be out of range when they blow. An explosive-filled box that will detonate when the box is broken. The box can be smashed after several normal attacks and will also catch fire and blow up if it's exposed to any flame. Unlike ordinary crates, blast boxes do not change their appearance from stage to stage. There's one fundamental rule when dealing with these items: be out of range when they blow.
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Blue Alloy
A beautiful, cobalt blue member of the Alloys. This dainty female-form Alloy relies on a less rough-and-tumble style of fighting. The core at the center of her body provides power for the whole group of Alloys and plays a key role in holding body parts together. However, this is not necessarily a weak point, and attacking this core will not result in greater damage.
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Bombed
An enemy with a bomb for a head, as subtly suggested by the name. It hurls its own bomb head at you--at least it's kind enough to reveal the bomb fuse, which will light up when hit with a fire attack like Mario's fireball. Then...BOOM! This is an easy way to take it out. It's this weakness that sometimes makes them sad that, regrettably, they were born with bomb heads.
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Boom Primid
A Primid with a boomerang--hence the name. This Primid will use the boomerang to attack from afar (which is pretty much what you'd expect) and adds to its arsenal with close-quarter combat strikes. These two attack patterns may lead you to believe that it has no fun with boomerangs, but no! Boom Primids are just a little on the shy side.
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Borboras
A Subspace foe. Although humanoid in form, it's characterized by a head that resembles a wind instrument decorated on top with trumpet valves. It can be quite annoying--when it spots you, it'll blow you off balance with some serious wind from its mouth. And where does it get off, skipping around so cheerfully? I mean, who skips these days? Seriously.
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Bucculus
A Subspace Army enemy found firmly planted in the ground, with only its lips showing. These lips, by the way, are covered with spikes that stick in its victim to... (Get this!)...suck out vitality. Basically, this results in serious damage. The torso area has a poison zone where it stores vitality. The Bucculus not only looks offensive--boy, it's rotten to the core.
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Buckot
An enemy with arms and a propeller attached to its head that it uses to...um...propel itself through the sky. It has a justified reputation as a dangerous dude with a bucket filled with red-hot iron chunks for dumping on folks. Some say that the phrase "Drop it like it's hot!" came from Buckot's firm belief in dropping scalding metal chunks. Good thing it has thick gloves.
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Bumper
An item that originally appeared in Super Smash Bros. on the Nintendo 64. After many years, it now makes its triumphant return. Bumpers are used in pinball to send balls flying, and they perform the same role in Smash Bros. They react to anything that touches them, including the people who set them. As they can also be set in midair, using them requires good tactics.
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Bytan
A spherical creature divided into two colors. There's a big, staring eye in the colored section, and the white part contains the creature's gaping mouth and exposed fangs. It rolls along and smashes into all enemies it meets. After a short time, it will pop another Bytan out of its eye, so if you leave it alone, it will continue to produce one Bytan after another.
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Capsule
A small item filled with...items. Break it open to get what's inside. However, there's a 12.5 percent chance that a capsule will contain explosives, so it's important to think about where you're throwing the capsule to break it open. You won't find crates or barrels in capsules, but you may find capsules within barrels and crates.
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Cargo
A hovering carrier that can carry any and all freight with ease. Flying it is very simple, since it only uses one stick. There is the Bowser version (that went after Donkey Kong's bananas) and the Wario version (that King Dedede stole). The Wario version is outfitted with a magic arm.
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CDs
Each stage in Super Smash Bros. Brawl has several songs prepared for it. You can set the percentage chances for which songs appear in My Music. It's fun to choose songs according to your tastes. Each CD contains one song to increase your music library. Be sure to grab them when you see them. Once you've got all the music that's in the game, CDs will stop appearing.
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Cracker Launcher
A portable launcher you can carry under your arm. Fire it to launch HUGE missiles... Well, OK, actually it just launches flashy fireworks. You can adjust the barrel angle to change your shot trajectories to blast those in front of you and even above you. It's a great item to have around. When holding it, turn by tapping the direction opposite where you're facing.
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Crates
Item holders. You can destroy these to get at the items they contain, but be careful, because they will sometimes explode when broken. In Super Smash Bros. Melee, crates were uniform in design, but this time around, their appearance will change to match the stages. They'll sometimes look futuristic--other times, they'll look like presents with fancy ribbons.
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Crazy Hand
A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death. Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.
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Cymul
First, notice the metallic sheen--a specialized coating that allows the Cymul to reflect beams and other long-range attacks. The reflected attacks are said to be as strong as a Reflector's, so it's believed that the coating is based on Reflector technology. Coating aside, the four blades attached to its body cannot be neglected--they will slice and dice and slice.
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Duon
A robot with two upper bodies sharing one set of wheels. The blue-bodied half uses sword attacks, while the pink one uses lasers from its head and arms for offensive power. Whichever side is facing you will attack. Duon also threatens with homing missiles and the blade on top of the blue half.
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Fan
An item made by taking thick paper, folding it accordion-style, taping one end, and fanning out the other. It's mainly used as a comedic prop by comedians from the Kansai region of Japan. Why it's in Smash Bros. is a mystery. Grab this unique item and whack foes to turn them in the opposite direction. Throw a fan at a foe, and that character will fly straight up. An item made by taking thick paper, folding it accordion-style, taping one end, and fanning out the other. It's mainly used as a comedic prop by comedians from the Kansai region of Japan. Why it's in Smash Bros. is a mystery. Grab this unique item and whack foes with some really fast attacks. Throw a fan at a foe, and that character will fly straight up.
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Feyesh
An enemy that, at first glance, looks like a goldfish, with a tail and dorsal fin. It turns out to be more crazy-eye creature than fish. (And what's with the funky dangling tentacle thingies?) Floating lazily through the air, a Feyesh usually looks like it's sleeping. BUT! When it spots you, its eye opens, and it attacks with its five tentacles. Gaahh! Attack of the Tentacles!
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Fire Primid
A specialized, fire-breathing Primid with two flamethrowing attacks. Primids with weapons are just normal, armed Primids, but Fire Primids are a whole new species with a whole new color. Although no more special than the others, they may feel slightly more superior with their red-hot color. Dealing with these guys in a group can be especially tricky.
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Floow
An enemy that might be described as a ghost patched with strips of darkness. A Floow will float in the air and attack nastily from behind. Harboring pent-up resentment, a Floow's cries reveal one part sadness, one part madness. This especially hits home when gazing into its ghastly red eyes. After taking a certain amount of damage, a Floow will disappear.
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Food
Treats that decrease your damage. The nutritional value of each food, and how much damage it heals, is carefully measured. What's better for you, sushi or a donut? Party Balls contain a lot of food, so if you eat it all yourself, you can really lower your damage. There may be times when you laugh and walk away from food, and times when you watch someone else eating and cry.
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Galleom
An enormous, transforming robot and Subspace Army warmonger. Galleom is characterized by various attack threats, including jump stomps, beefy arm bludgeonings, and even missiles fired from its back. It also has a Subspace Bomb set in its head, which it can use in times of desperation to blow itself up and drag the player into the darkness of Subspace. It's one tough robot!
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Galleom (Tank Form)
Galleom with its arms and legs neatly compacted into tank form. In this form, it can get around the combat field at high speed. It can quickly change into humanoid form to take advantage of awesome combat capabilities. Its last defense and most threatening trait is a built-in Subspace Bomb. In tank form, Galleom can still attack with body slams and missiles. It never runs.
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Gamyga
A Subspace Army enemy that looks like an avant-garde work of art from some young art-school grad. And its size is nothing to scoff at--sitting on top of a four-level Gamyga base is a huge Gamyga mask. You can eliminate the Gamyga base simply by beating the Gamyga mask. A Gamyga faces the screen, but it never takes its eyes off you. Ooh, spooky...in an artsy kind of way.
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Glice
A soldier in the Subspace Army that moves easily up walls and slopes alike. Like a Glire, it sheds its outer shells to attack, but it releases waves of bitter cold instead of fire. This attack will freeze the player in a lump of ice if it hits. To escape quickly, move the Control Stick rapidly back and forth. This combative enemy will attack whenever it can.
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Glire
An enemy shaped like a tire. It's protected by three black shells, but they're not so hard as to be impenetrable. The outermost shell is covered in mucus that lets it stick to surfaces as it rolls along walls and ceilings. The eye in its center is creepy. When it spots the player, it stops, sheds its outer layers, and spouts fire from its inner recesses.
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Glunder
An enemy that separates into three parts, then blasts enemies with a high-tension current it produces within its body. When it's ready to attack, it will make a "Bzzt!" sound and produce a lightning flash. When this happens, approach with caution. This enemy type is color coded--Glires are red, Glices are blue, and Glunders are yellow. It's a family of destruction!
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Gooey Bomb
A bomb encased in a blob of goo. This material is highly adhesive, so you can throw it at and stick it to opponents. Once it's attached to someone, this nefarious device will explode after a set amount of time. Be wary, though--if you come into contact with the character carrying the bomb, it may stick to you. This truly is a high-risk item.
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Greap
A terrifying enemy with two giant sickles. It uses these well-sharpened, slice-'em-and-dice-'em sickles for a fearsome attack. With a handle on its back, it almost looks like a baby carriage. Combining horrific qualities with this precious imagery gives the Greap a somewhat conflicted disposition, exuding both creepiness and cuteness.
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Green Alloy
The guy who clearly has the biggest head of all the Alloys. In fact, he's all head! When you face him in the 100-Man Brawl, he'll come at you in a group with other Alloys. While kicking around herds of these bad boys can be good fun, the highest-difficulty Brawl challenge is brutal--the Green Alloys will come at you like merciless demons!
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Home-Run Bat
A battering item. Smash a foe with this and be rewarded with the distinctive "KREEEEENG!" sound of a home run as your foe goes flying. The sound echoes with what's surely the timbre of supreme bliss. For the character being hit, though, it must be one of the scariest sounds ever. But it's not easy to use--it swings slowly and has a limited range. High risk, high reward.
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Jyk
A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't thought fondly of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch. A six-spiked enemy. Attacking a Jyk will do no damage, as they can't be defeated. But you'd better believe that a Jyk will deal out damage to you if you get too close. This foe epitomizes player-hindering obstacles--it gets in your way... and it hurts. It definitely isn't fondly thought of by the characters in the game. It may have something to do with its SHARP SPIKES! Ouch.
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Key
In The Subspace Emissary, there are often locked doors. This key is the item you need to unlock these doors. You can touch a door while holding the key, or you can even throw the key at a door to unlock it. If you lose the key, it will return to the place you originally found it. This item is vital to your progress, so do your best not to lose it.
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Master Hand
A being tied to the link between this world, where trophies fight, and the world beyond. The meaning of his existence is unknown, as are his goals, but he seems to have obtained (and kept hidden) a power that borders on absolute. He also seems to feel a certain joy in challenging chosen warriors who've claimed many victories. He waits even now in Final Destination.
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Metal Primid
A Primid covered from head to toe in metallic plating. It cannot be knocked around with conventional attacks due to its hard and heavy nature--we're talking ALL metal, including the frilly feather on its head. On the flip side, the weight of the metal inhibits this Primid's movements. Like a normal Primid, a Metal Primid will also rely on hand-to-hand combat.
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Mites
Pitiful little enemies that carry the Subspace Army symbols right there on their heads--rather, the symbols ARE their heads! They're paper thin--nope, no depth at all. There are three different colors--red, green, and yellow--and all have white hands and feet. Their moves can best be described by the phrase "try really hard." They're weak, but they...try really hard. Pitiful little enemies that carry the Subspace Army symbols right there on their heads--rather, the symbols ARE their heads! They're paper thin--nope, no depth at all. There are three different colors--red, green, and yellow--and all have white hands and feet. Their moves can best be described by the phrase "try really hard". They're weak, but they...try really hard.
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Mizzo
Within the battleship Halberd, there's a display room where a number of enemies are on display. On the way there, a number of different enemies obstruct your path, but one enemy appears only in this display room. That enemy is Mizzo. With a round body sprouting arms and legs, its appearance and swimming motions make for an extremely bizarre being.
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Motion-Sensor Bomb
An item that, when placed, will detonate when someone gets too close. It can be stuck on ceilings, walls, and floors. It doesn't matter who places this thing--it'll explode regardless of who passes by. Its explosive power is high, and it launches players with ease. It's small and lies almost flat on surfaces, so it can be very difficult to see.
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Nagagog
An enemy that might be considered sumo-wrestler shaped, with a funky, decorative twirl on its head and a cute little mouth. As it takes damage, its body increases in size through three distinct levels. Wow, it's almost like a sumo wrestler climbing the ranks to become Yokozuna! Along with the size increase comes a change in color as well--blue, yellow, and red.
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Party Ball
A giant ball stuffed to bursting with items and food. Throw it or attack it, and after a few seconds, it will burst open with fanfare, spilling items all around. The fluttering confetti adds to the celebratory atmosphere. Some Party Balls are filled with nothing but bombs, though, so handle with care. Perhaps if you just pulled the string... Naw, that doesn't work. A giant ball stuffed to bursting with items and food. Throw it or attack it, and after a few seconds, it will burst open with fanfare, spilling items all around. The fluttering confetti adds to the celebratory atmosphere. Some Party Balls are filled with nothing but bombs though, so handle with care. Perhaps if you just pulled the string... Naw, that doesn't work.
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Poppant
A creature with a uniquely shaped lower body, where it carries boxes that look like gifts and candies. The boxes are even carefully tied with ribbons. It demonstrates its generosity by scattering its boxes as it wanders, but if it's seen, it will immediately flee at top speed. It redefines the word shy. No one knows why it spends its time scattering presents.
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Primid
The common soldier of the Subspace Army. It seems pretty harmless, but alas, it's stuffed with Shadow Bugs that leak from its forms. This Primid has no weapons--it will challenge you man-to-man. There are six different Primid types, but all of them are based on this basic form. There are also several different face types. The common soldier of the Subspace Army. It seems pretty harmless, but alas, it's stuffed with Shadow Bugs that leak from its forms. This Primid has no weapons--it will challenge you one on one. There are six other different Primid types, but all of them are based on this basic form. There are also several different face types.
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Puppit
A marionette enemy, suspended from above by piano strings. A Puppit proves vicious with long, sharp claws and a mysterious beam emitted from its eyes. You would think, based on the exterior wood pattern, that it's made of wood, but no one is sure. More importantly, who is the one manipulating those piano strings?! What an enemy! Mystery abounds!
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R.O.B. Blaster
A R.O.B. model boasting robo-beam-blasting eye lenses suited for long-range combat. There are two types--one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well defined, there's no conflict between the ranks. A R.O.B. model boasting robo-beam-blasting eye lenses suited for long-range combat. There are two types--one acts like a stationary gun, sitting in place and lining up targets, and the other is mobile. Actually, the R.O.B. Sentry also features beam-firing capabilities, but because the roles of the R.O.B. Squad are so well-defined, there's no conflict between the ranks.
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R.O.B. Launcher
An upgraded R.O.B. model with a missile-launcher head that bolsters firepower. The standard coloring has also been refinished with a green and brown military motif, stylishly accented with a blue cord connecting the arm sections and base. This R.O.B. does not use its arms--attacks are limited to the missiles fired from its head.
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R.O.B. Sentry
A robot with a two-armed shot. This R.O.B. uses the booster on its base to propel its jumps. Often used in the Subspace Army bomb factory in defense or labor roles, the R.O.B. Sentry also works as a detonator. Its emotional capacity is unknown, but it has utter trust in the Ancient Minister and obeys him unwaveringly. This production model has been made in great numbers.
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Ray Gun
A gun that shoots rays of light, as the name suggests. Its fat shape is not very realistic--in fact, it looks more like a toy than anything else. Its beams aren't very strong; they're fast and hard to dodge. In addition, they juggle whomever they hit in midair, making it possible to hit with one beam after another. By the way, it only holds 16 shots. When it's empty, you can throw it.
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Red Alloy
A member of the Fighting Alloys. This one's sporting a red body. Built like an everyday hero, he fights like one too. Typically, when groups are divided into colors, red tends to serve a leadership role. Although this does not necessarily apply to the Alloys, the Red Alloy somehow feels the need to step it up.
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Roader
A Subspace Army enemy that looks like a motorized unicycle. It features an off-road motorbike helmet as a head, revealing creepy eyes that peek from under its visor. It attacks using three head spikes and its wheel and is clearly unconcerned with environmental conservation, since it wheels around freely spouting exhaust from its muffler.
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Rolling Crates
Special crates that look like normal ones but have four wheels attached to the undersides. Try to destroy these and they will go rolling along, smashing everyone in their path. When a rolling crate is destroyed, it will reveal the same sorts of items found in normal crates. You can also jump on a rolling crate for a fun ride.
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Roturret
An enemy with a skeletal face at the center of its inner section that deals damage with a rotating attack. Despite a 360-degree attack range, it has a blind spot between its two cannons. It spins toward characters and shoots three shots at a time, spraying spent shells and occasionally reloading. This foe is pretty smart--it'll cease fire when you put up your guard.
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Sandbag
An item that appears in the Home-Run Contest, where the goal is to do lots of damage to Sandbag, then send it flying as far as you can. It also appears in the regular game. If you smash it, a storm of confetti and items will burst out. Sandbag doesn't feel pain, though; in fact, it's happy to be of service.
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Scope Primid
A bazooka-wielding Primid. A Scope Primid uses weak, three-shot attacks and powerful, single-shot surge cannons. Due to its ability to also fire at targets above its position, you can't play it safe when a Scope Primid is down below you. Probably because of the weight of its weapon, it won't use its bazooka for direct strikes.
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Shadow Bugs
Embodiments of a primordial substance that can take the form of any number of lesser Subspace foes. They can also copy the forms of trophies to create evil doppelganger versions of them. The mysterious substance inside Mr. Game & Watch can be extracted endlessly. Once Tabuu discovered this, he used Mr. Game & Watch to create the Subspace Army.
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Shaydas
An odd enemy with two heads. Its legs might suggest that it's a beast of some sort, but in actuality, a Shaydas is formed by swarms of Shadow Bugs. Maybe that's why recklessly attacking it will do no good--you must strike its pink core to defeat it. Just watch out for the giant blades that it brings to the party. Mind the blades, and pick your attacks wisely!
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Shellpod
An enemy reminiscent of a horned beetle. A Shellpod can exhibit extraordinary destructive power thanks to the strength generated in its beefy front legs and its threatening long horn. Taking a hit from this bad boy spells trouble. But what's the deal with the color difference between the Shellpod's legs and shell? Hmmm... Therein lies a seeeeeecret.
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Shellpod (No Armor)
Extensive damage to a Shellpod will reveal its true form and uncover the big secret--it was the ARMOR that made the Shellpod look like a beetle! Well, no wonder the shelled creature had such funny-looking legs! But even without its armor and horn, this weaker Shellpod will still bring the thunder, just slightly less threatening thunder. Extensive damage to a Shellpod will reveal its true form and uncover the big secret--it was the ARMOR that made the Shellpod look like a beetle! Well, no wonder the shelled creature had such funny-looking legs! But even without its armor and horn, this weaker Shellpod will still bring the thunder, just slightly-less-threatening thunder.
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Smash Ball
A mighty item. Each character has a unique secret technique known as a Final Smash that can only be used when that character acquires a Smash Ball. Use it well, and you'll be one huge step closer to victory. It can turn the battle's tide, help you put the finishing touches on a complete thrashing, or even provide a chaotic finish that's sure to leave you laughing until you cry.
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Smash Coins
Items that appear each time you smack an opponent in a Coin Battle. The person who has the most coins when the game ends is the winner. There are gold, silver, and bronze coins, which are worth six, three, and one point respectively. Attacks that cause the most damage also produce the most valuable coins. You don't lose coins when you take damage.
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Smoke Ball
An item that activates when tossed and fills the area with clouds of obscuring smoke. The smoke slowly changes color over time, from white to yellow, orange, red, purple, and finally blue before restarting the cycle. The smoke hangs around quite a while before dispersing. You can pick up an active smoke ball and hurl it again. Be careful not to lose track of yourself, though.
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Spaak
A Subspace Army member who is mostly cloud but also reveals mechanical parts, like electrodes and batteries. In most cases, a Spaak is white and fires lightning, but it turns into a dark cloud after taking damage and chases you with fast lightning strikes. Its weak point is the battery on its back--attacking that should make it pretty easy to take down.
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Stickers
In The Subspace Emissary, you can place stickers on trophy stands to augment the offensive and defensive abilities of your characters. But stickers must be applied neatly--they must be fully on the stand and must not overlap. Sticker power generally corresponds to sticker size--bigger is better. But big stickers take up more room, so you must strike a balance.
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Stock Ball
The Subspace Emissary is played in Stock mode. When you're defeated, your stock decreases by one. If your stock reaches zero, the game ends. However, you can increase your stock by one by picking up a Stock Ball when you come across one. There's a big difference between having a stock of zero and one, so be sure not to leave any Stock Balls behind.
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Subspace Bomb
A weapon that, when it explodes, draws every part of this world within its blast range into Subspace. The areas drawn into Subspace this way float about in bubbles as individual colonies. To detonate a bomb, two R.O.B.'s must be destroyed in the process. The Ancient Minister is bitterly aggrieved by this fact.
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Subspace Gunship
Ganondorf made the Subspace Bomb factory self-destruct in order to draw this ultimate weapon out from Subspace. It's capable of infinitely rending space, and its firepower is greater than that of any weapon. It exists to draw all of this world into Subspace, but the last-ditch efforts of the fighters might prevent this.
BrawlTroféus
Sword Primid
A Primid with a sword, as the name suggests. A Sword Primid will generally attack with slashes, but that's not all! It'll also make charging stabs at you, so watch out even when you're a good distance away. It might just be because of the way its sword lights up, but doesn't it remind you of a tarmac worker at an airport?
BrawlTroféus
Tabuu
The ruler of Subspace and master of operations. Tabuu controls Master Hand with chains of light to excise this world and build up his great maze. He used Shadow Bugs to form Subspace and manipulates the servants of Master Hand to his heart's content. Born in a vastly foreign realm, he also possesses great leadership powers. Tabuu... No name is more suitable.
BrawlTroféus
Tabuu (Wings)
Tabuu with wings extended. The dreadful energy surges cast from these wings instantly turn all fighters back into trophies. Knowing this, King Dedede assembles all able-bodied troops and sets a timed device on each of them. This device is a brooch that, after the designated time runs out, revives all fighters wiped out by Tabuu.
BrawlTroféus
Team Healer
A healing item. Hit a teammate with this item in Team Battle to reduce your ally's accumulated damage. You can throw it at an enemy, but any damage inflicted will be minimal, so you're better off using it to help your friends. Oh, and one more thing--you can't reduce your own damage by tossing the item up and letting it hit you. Sorry.
BrawlTroféus
Ticken
An enemy that looks like a chicken--quite a hefty chicken. But despite its weight, it can indeed fly. After taking a certain amount of damage, a Ticken will open up to reveal a little chick enemy. Notice the two bolts on its belly? And what's the deal with the four missing bolts? It probably hasn't even noticed they're missing.
BrawlTroféus
Timer
An item that slows down time and your enemies' movements. Only the player who gets the item will move at normal speed. You should enjoy a huge advantage in both attacking enemies and snagging items that appear. If an enemy manages to get to a powerful item first, you'll be able to shield and dodge and keep any damage you take to a minimum.
BrawlTroféus
Towtow
A giant, ramlike enemy and member of the Subspace Army. A Towtow looks adorable while sleeping, but when it's awakened, its angelic face changes dramatically. The features turn to demonic nastiness, and the Towtow's body turns bright red as it readies to ram you. Perhaps a result of its tantrum-hindered fashion sense, the Towtow sports a pompadour when angry. A giant, ram-like enemy and member of the Subspace Army. A Towtow looks adorable while sleeping, but when it's awakened, its angelic face changes dramatically. The features turn to demonic nastiness, and the Towtow's body turns bright red as it readies to ram you. Perhaps as a result of its tantrum-hindered fashion sense, the Towtow sports a pompadour when angry.
BrawlTroféus
Trophy Stand
An item that, when hurled at Subspace goons, will turn whomever it hits into a trophy. Trophies can be collected, then viewed in the gallery. To successfully get an enemy, you need to hit it when it's been sufficiently weakened. If you can skillfully manipulate your foe's damage, you can even capture a boss character.
BrawlTroféus
Trowlon
An enemy that, despite a mechanized look, is made up of a soft, specialized material that allows for smooth, undulating movement and flight. A Trowlon will not attack directly but will instead slip under the player and suddenly ascend. It will try to put players on its back and carry them off the screen.
BrawlTroféus
Yellow Alloy
A member of the Alloys who stands out from the bunch with a sharp yellow body and horns. He moves like Mario but is bigger and has a longer reach. He can't, however, use items or special moves. Also remember that he is not controlled by a human player, so this is your big chance--show him who's boss!
MeleeTroféus
Beam Sword
With its distinctive glowing blade, the Beam Sword is eye-catching and lethal. At first, the blade is about the size of a short sword, but the length changes depending on who wields it. The blade also lengthens in direct proportion to the power of an attack, so it reaches its maximum size when swung as a smash attack.
MeleeTroféus
Male Wire Frame
Who built the Fighting Wire Frames and to what purpose remains a mystery. They're a simple collection of wires which house a sparse framework of bones and organs that lends them a rather disturbing appearance. They look rather big and powerful, but in reality, both their offensive and defensive abilities are subpar.
MeleeTroféus
Party Ball
Party Balls are just what they sound like: a recipe for wild fun packed into a paper ball. Throw or strike one into the air, then wait for it to trigger its time-release. Parties are always unpredictable, so here are the odds on how zany your party might be:Self-destruction: 10%Food banquet: 36%Bob-omb fest: 12%Other: 42%
MeleeTroféus
Ray Gun
The Ray Gun is toy-like in appearance and shoots short, fat, highly reflective beams of green light. The gun is fairly weak, but since it fires so fast, it can easily juggle enemies. It contains enough energy for only 16 shots. Try dropping it with a few shots left and watch your foes waste time and energy retrieving it.
MeleeTroféus
Target
This is one of the targets you must hit and destroy in a bonus stage of Super Smash Bros. Melee. All bonus stages are specially designed to test the individual abilities of each fighter. Clearing the target-breaking levels requires an ultimate combination of skill, timing, and the specific techniques of each character.
Palcos
4
Battlefield
List of versus mode stages
Battlefield is a recurring stage in each Super Smash Bros. game that features a simple, hazardless layout with three floating platforms arranged above a solid base platform. In each game, it is where the enemy team is fought, and by extension, where Multi-Man Smash takes place.
Big Battlefield
List of versus mode stages
Battlefield is a recurring stage in each Super Smash Bros. game that features a simple, hazardless layout with three floating platforms arranged above a solid base platform. In each game, it is where the enemy team is fought, and by extension, where Multi-Man Smash takes place.
Final Destination
List of versus mode stages
Final Destination (終点 Endpoint) is a recurring stage in each Super Smash Bros. game that features a simple, flat surface without any additional platforms or hazards. In each game, it is where Master Hand and his cohorts are usually fought.
Small Battlefield
List of versus mode stages
Small Battlefield (小戦場, Small Battlefield) is a downloadable stage in Super Smash Bros. Ultimate. It was released in the 8.1.0 update on August 4, 2020 (August 5 in some time zones).
Músicas de Palco
198
Adventure Map
Airship Theme - Super Mario Bros. 3
Arrangement: Motoi Sakuraba · Remix
All-Star Intro
All-Star Rest Area - Super Smash Bros. Brawl
All-Star Rest Area - Super Smash Bros. for 3DS / Wii U