Donkey Kong's little buddy. He's famous for his quickness and his long tail. He usually plays second banana to DK, but he teamed up with his girlfriend, Dixie, to rescue DK when he got captured. He's spent some time playing music and competing in races, and he's also an expert at using barrels.
Diddy Kong
Donkey Kong's little buddy. He's famous for his quickness and his long tail. He usually plays second banana to DK, but he teamed up with his girlfriend, Dixie, to rescue DK when he got captured. He's spent some time playing music and competing in races, and he's also an expert at using barrels.
Diddy Kong
Donkey Kong Diddy Kong
Diddy Kong
Efeito: AttackLeg+012 Attack +12
Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels—enemies love it!
Diddy Kong
The Banana Peel Diddy throws when you use his down special can be picked up and used against you, so be careful. His Monkey Flip side special is a rolling leap followed by a grab (or a kick if you press the button again mid-jump). If you grab someone, press the button again to attack, or jump off them to go high into the air.
Diddy Kong (Alt.)
The Banana Peel Diddy throws when you use his down special can be picked up and used against you, so be careful. His Monkey Flip side special is a rolling leap followed by a grab (or a kick if you press the button again midjump). If you grab someone, press the button again to attack or jump off them to go high into the air.
The small and agile Diddy Kong first appeared in the SNES title Donkey Kong Country in 1994, where he was a valuable partner to DK.
Diddy Kong appears as Donkey Kong's best friend and trusted partner in Donkey Kong Country. He lacks the power to defeat some enemies, but there's something to be said for his quick dash and high jumps.
Overcharging the Peanut Popgun makes it backfire, but it'll do a ton of damage to foes that it hits!
While charging, watch for when Diddy grabs his hat! That's the sign that the Peanut Popgun's about to backfire.
The peanuts you fire can be caught by enemies if they time it right. Charge the move to make the peanuts harder to catch.
If you grab foes in the air, you'll release them more quickly than if you grab them on the ground. Be ready to use a speedy follow-up attack.
While performing this move, you can press the attack button to launch a flying kick that deals considerable damage and has good launching power.
After grabbing on to opponents with this move, press the attack button to launch them sideways or press up to jump off their head!
You can use this move again in the air after jumping off the first enemy you attack. Useful for when you're fighting a lot of enemies...
If you use this move without triggering the flying kick part, you can use Rocketbarrel Boost! It's a great way to recover if you've been launched!
You can indicate a direction while this is charging to fly in that direction. You can even steer while flying!
If someone attacks Diddy Kong when he's wearing his Rocketbarrel Pack, it'll break free and fly off on its own.
You can also move horizontally. You'll go right through enemies even if they're shielding, but if you go over the edge, you're done for!
If you fly up through a platform and land on it, the Rocketbarrel Pack will explode on contact with the platform, blasting nearby enemies.
If Diddy Kong is hit while using this move, the Rocketbarrel will fly off on its own. You can control it slightly using the control stick.
In this move, Diddy throws a banana peel behind him. Foes who step on it fall clumsily to the ground. Have a nice trip!
You can't whip out another banana peel if one of yours is still in play, but each one will vanish after being thrown twice.
If you're holding an item when you throw the peel, you'll throw both at the same time. However, if it's a two-handed item, you won't throw it.
Diddy Kong flies around the screen in all directions using the latest Rocketbarrel technology. For the final hit, it'll target the opponent who was hit the most, but it'll catch nearby fighters as well.
It's a quick move that doesn't leave Diddy Kong vulnerable long, making it easy to use on the ground as a diversion. You also have a chance for a follow-up attack (such as an up smash) after it hits.
With long reach and long hit time, this move is good at restricting an opponent's actions. It can be used as a diversion in the air, or even as an attack after dashing into a short hop.
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