Donkey Kong and Mario started out as arch-rivals, but they've patched things up in recent years. These days DK spends his time searching the jungle for bananas instead of kidnapping beautiful maidens. In the past few years, other members of the Kong family have cashed in on DK's fame as well, including his favorite nephew, Diddy.
While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie. Donkey Kong (Arcade 1981)
DK's size can be a disadvantage in crowded fights, but his Giant Punch is a reliable KO tool. He moves faster than you'd expect. Use Headbutt to bury opponents and follow up with punishing attacks.
DK is one of the few fighters who can pick up and carry opponents. Press forward after a grab to hoist them on his shoulder — then walk them off the edge. If DK grabs you, wiggle the stick fast to escape.
Donkey Kong
While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie.
Donkey Kong SMASH
Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover.
Donkey Kong SMASH (2)
Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponents in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master.
Donkey Kong Jr.
Collect every playable character's first trophy either by playing 100 VS. matches or by completing Classic Mode with all characters
A carefree jungle dweller with the charisma of a natural leader. He keeps busy by foiling the plans of the Kremlings and their boss, King K. Rool. As his physique suggests, this ape is a powerhouse. He's got speed to match too, and his love for bananas is second to none. His famous necktie is adorned with his initials, DK.
Donkey Kong
A carefree jungle dweller with the charisma of a natural leader. He keeps busy by foiling the plans of the Kremlings and their boss, King K. Rool. As his physique suggests, this ape is a powerhouse. He's got speed to match too, and his love for bananas is second to none. His famous necktie is adorned with his initials, DK.
DK
Efeito: AttackHead+027 Attack +27
DK with Barrel
Efeito: AttackSpecialsDirect+015 Attack +15
Donkey Kong
Donkey Kong Diddy Kong
Donkey Kong
Efeito: DefenseFlame+041 Resistance +41
Donkey Kong Jr.
Donkey Kong Diddy Kong
Pauline & Donkey Kong
Donkey Kong Diddy Kong
Pauline & Donkey Kong
Efeito: AttackArm+018 Attack +18
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well.
Donkey Kong's Headbutt buries grounded opponents, setting up devastating follow-ups. Master the Giant Punch for big KOs. Smash attacks take a moment to wind up, but that charge makes them hit much harder.
Donkey Kong
This king of the jungle really, really loves bananas. His adventures usually start with people stealing his hoard of them. In Smash Bros., he's known for his incredible strength and long reach. Despite his size, he's still pretty quick. He can even jump carrying heavy items! Use this knowledge well. With help from Diddy Kong and his Animal Friends, this banana-loving king of the jungle will take on anyone causing trouble on his turf. The best things about him in this game are his colossal strength, his speed, his long reach and the fact that he can jump while holding heavy items. Make sure you use all that to your advantage!
Donkey Kong (Alt.)
Donkey Kong pulls no punches when it comes to fighting. Or headbutts, as it turns out. His Headbutt special move will bury anyone on the ground who gets hit, leaving them open to some serious damage. If Donkey Kong strikes an airborne foe with this move, they'll go crashing downward. Donkey Kong pulls no punches when it comes to fighting. Or headbutts, as it turns out. His Headbutt special move will bury those on the ground who get hit, leaving them open to some serious damage. If Donkey Kong strikes airborne foes with this move, they'll go crashing downward. Donkey Kong's always been one to use his head. Anyone who's been on the receiving end of his Headbutt special will tell you that. If they're on the ground when it hits them, they'll get buried, leaving them open to a serious walloping. If they're in the air, though, they might find themselves being knocked down. Either way, it's going to hurt.
His trademark red tie with the "DK" initials is instantly recognizable. In Super Donkey Kong (Donkey Kong Country), he stars as the hero, setting out on an adventure to retrieve his stolen bananas from King K. Rool.
Donkey Kong debuted as an arcade game in 1981. In it, DK kidnaps the heroine Lady and retreats into a building under construction, while Mario fights his way up to the rescue.
When fully charged, smoke rises from DK's head and his expression fills with fierce determination. It delivers a devastating blow — but it telegraphs easily and leaves noticeable lag.
A downward headbutt. When it connects with a grounded opponent, it buries them in the floor. When used in the air, it has a meteor smash effect.
The startup frames have super armor, making it easy to power through opposing attacks. Especially effective for recovering from the ledge, landing from the air, or punishing opponents waiting on the ground.
DK spins like a tornado, attacking all around him. In the air, he rises upward. The horizontal distance traveled actually exceeds the vertical rise, making it useful for recovering back to the stage.
While active, this move nullifies pushout effects from wind and water. When used on the ground, the startup frames have super armor.
DK slaps the ground, sending shockwaves that attack a wide area both in front and behind him. Note that it doesn't hit airborne opponents.
DK unleashes a relentless flurry of punches, finishing with a launching uppercut. The move fails if the first punch misses — but the activation window is narrow and the raw power is more than enough.
When it hits an opponent with low accumulated damage, it can occasionally trip them. Follow up on a tripped opponent with a dash attack or dash grab.
After hoisting an opponent, you can throw them in all four directions. Forward sends them diagonally up, back sends them high, down sends them low, and up sets up follow-up combos.
DK can walk around while carrying an opponent on his head. Throw them before they escape with button mashing — and consider walking toward the edge first.
Both the Side Special (Headbutt) and Down Special (Hand Slap) deal heavy shield damage, making Donkey Kong one of the best fighters in the game at breaking shields.
DK boasts one of the highest meteor smash counts in the entire roster — four in total. They activate on his forward air, down air, aerial side special, and the second hit of his aerial down special.
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