Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow, he's managed to keep up with all the new viruses that have arisen over the years. Dr. Mario (10/90)
His performance doesn't differ much from Mario's, but a lot has quietly changed. Lack of exercise has left him a touch slower on his feet, and he throws capsules instead of fireballs. They deal slightly more damage, and their bounce and flight trajectory differ. Landing a hit produces the distinctive sound of a virus being cleared. B: Capsule, Side+B: Super Sheet
Various things have changed, sometimes slightly, sometimes significantly, but he can basically be played the same way as Mario. Nothing feels out of place, but there are differences — for example, compared to Mario's Cape, Super Sheet's hitbox is shorter horizontally and taller vertically. Dr. Tornado sends opponents flying in a different direction once the move fully connects. Up+B: Super Jump Punch, Down+B: Dr. Tornado
Dr. Mario
Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow, he's managed to keep up with all the new viruses that have arisen over the years.
Dr. Mario SMASH
The differences between Dr. Mario and Mario are more pronounced in some areas than others, but basically they can be played in similar fashion. While it may be hard to spot the contrasts, they do exist. For example, Dr. Mario's Super Sheet is longer and narrower than Mario's Cape, and any opponents hit by Dr. Tornado will fly off in diverse directions.
Dr. Mario SMASH (2)
The differences between Dr. Mario and Mario are more pronounced in some areas than others, but basically they can be played in similar fashion. While it may be hard to spot the contrasts, they do exist. For example, Dr. Mario's Super Sheet is longer and narrower than Mario's Cape, and any opponents hit by Dr. Tornado will fly off in diverse directions.
Dr. Mario
Efeito: AttackHead+018 Attack +18
Dr. Mario
Nintendo Puzzle Collection
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage.
Dr. Mario has a bit of a different flavor from regular Mario. Specifically, his move power is higher compared to Mario, but he's heavier. Because of this, he's slightly weaker at recovering. He could be described as an all-rounder leaning a bit toward the heavyweight side. Unlike Mario, Dr. Tornado is a Down Special that catches multiple opponents and launches them at the end. It can move left and right, and mashing the button lets him rise. (FC) Dr. Mario (1990/07) (Wii) Dr. Mario & Germ Buster (2008/03)
Dr. Mario's Final Smash, where he spreads his arms wide and launches two massive capsules forward. The two capsules fly out in a spiraling pattern, clearing away nearby viruses as they go. Its wide attack range makes it easy to catch opponents, who take continuous damage and get pushed offstage. Escaping is also difficult.
Dr. Mario
In the 1990 puzzle game Dr. Mario, Mario threw on a white coat and decided to take a shot at that whole "medicine" thing. In this game, he's a balanced fighter who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage. In Dr. Mario, released in Europe in 1991, Mario threw on a white coat and decided to have a bash at the whole medicine thing. In this game, he's an all-rounder who can throw Megavitamin capsules and nimbly deflect blows with his Super Sheet. He's not quite as quick as normal Mario, but his attacks deal a bit more damage.
Dr. Mario (Alt.)
Mario and Dr. Mario are only slightly different. Basically, Dr. Mario is stronger, but his MD slows his speed and lowers his jump. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them. You can move left and right while doing it and press the button repeatedly to rise into the air. Mario and Dr. Mario are only slightly different. Basically, Dr. Mario is stronger, but his heavy coat affects his speed and jumping. He also has a move Mario doesn't: Dr. Tornado, a down special that can trap opponents before launching them. You can move left and right while doing it and press the button repeatedly to rise into the air.
Dr. Mario made his debut in 1990 in the puzzle game of the same name. He was developing vitamins to combat some nasty viruses. Dr. Mario made his European debut in 1991 in the puzzle game of the same name. He was developing medicines for some nasty viruses.
The capsules bounce higher than Mario's fireballs. Also, since they're physical projectiles, energy-absorbing specials won't work on them.
Launches opponents a great distance backward at an upward diagonal. If it lands while you're on a tall platform, you may be able to KO opponents through the top of the screen.
A rare move in that the end of the move is stronger than the beginning. Time your movement well so you hit opponents near the end of the move to launch them.
Unlike Mario's similar move, this will never have a meteor effect regardless of your timing, but it is strongest when his fist is directly in front of him.
Unlike Mario's down air attack, Dr. Mario's down air has a meteor effect. It's powerful, but Dr. Mario's recovery is limited, so be careful with your aim.
Unlike Mario's downward throw, Dr. Mario's always sends the foe bouncing upward, so you can follow it up more easily with an air attack.
The game Dr. Mario was released for the NES and the Game Boy in the same year. It's a puzzle game where Mario tries to eradicate viruses using vitamin capsules.
The capsules Dr. Mario throws are selected at random from nine different combinations of red, blue, and yellow. The difference is only cosmetic.
This move doesn't have as much horizontal range as Mario's Cape, but it has more range vertically, so lure your foes in and then strike!
It won't hit multiple times, but it does do a lot of damage. The beginning has good launching power too. It's good for mix-ups since it triggers quickly and you can initiate it while shielding.
Press the button repeatedly midattack to rise into the air. However, after it ends you are vulnerable, so be careful using it to recover.
Two giant vitamin capsules catch opponents and send them flying. Dr. Mario is invincible while using the move, and he'll float in the air for a short while if you use the move midair.
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