The crown princess of Hyrule. Zelda entrusted Link with the future of Hyrule after a revelation came to her in the world of dreams. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is Ganondorf himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, Sheik. The Legend of Zelda (7/87)
Zelda
The crown princess of Hyrule. Zelda entrusted Link with the future of Hyrule after a revelation came to her in the world of dreams. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is Ganondorf himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, Sheik.
Zelda SMASH
Zelda is a bit slow and, because of her light frame, easy to send flying. On the other hand, her magical skills lend her reliable and explosive attack power. Zelda's easier to use if you focus on waiting and countering rather than pressing attacks. She can use Nayru's Love to reflect projectile attacks or as an offensive weapon.
Zelda SMASH (2)
Zelda's midair Lightning Kick centers immense magical power in the ball of her foot. If she strikes perfectly, the attack is as strong as can be. If her aim is slightly off, it'll be exceedingly weak. Farore's Wind again utilizes Zelda's magical prowess, this time by transporting her great distances. It's vital to know the lay of the land before using this move.
The princess of Hyrule. In other games, her role changes between titles. In Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She deceived him, however, by adopting the persona of Sheik. In Twilight Princess, she surrendered to Zant and was held as his prisoner.
Zelda
The Princess of Hyrule, loved and trusted by the people. When Hyrule is invaded by Zant from the Twilight Realm, Zelda is resolute in opposing him...but she chooses to protect her people and must surrender. From then on, she is imprisoned in the Twilight Hyrule Castle. In memory of the lost people of Hyrule, Zelda wears a black robe of mourning.
Young Zelda
Efeito: AttackElectric+020 Attack +20
Young Zelda
DB+16 Resistance +16
Zelda
DF+18 Resistance +18
Zelda
Efeito: DefenseFlame+018 Resistance +18
This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.
Zelda
After failing to protect Hyrule from the encroaching Twilight, Zelda lays down her sword and shield and hides behind a dark robe, mourning those who were lost due to her failure. In the end, Link's brave acts inspire her to cast the robe aside and take her bow in hand, but she never forgets the dark times when all hope seemed lost.
Zelda (Alt.)
Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held.
Zelda is invincible at the start of this move, and the move can also reflect projectiles. It comes out very quickly, making it useful in a wide variety of situations.
This explodes when you release the button. Hold it longer to get more range and a stronger explosion.
You can adjust the flame's path while the button is pressed. The flame will explode if it hits the stage, too much time passes, or you let go of the button.
Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to.
Hold a direction before disappearing to warp that way. Zelda will follow the direction of any platforms she encounters during the warp, as well.
If you direct the move downward while standing on the ground, you'll reappear in the same place. It can really throw your opponent for a loop!
Charge this attack to make the Phantom travel farther. It'll attack differently based on how long the attack is charged.
It's possible to attack by pressing the special-move button even before the Phantom is complete. The attack power and range increase depending on how complete the Phantom is.
If Zelda takes damage or the Phantom takes serious damage before it is complete, it will collapse before your eyes.
A gigantic triangle swallows up one opponent and seals them away. The suction becomes progressively stronger. If an opponent has over 100% damage, it's an immediate KO.
The tip of Zelda's foot is packed with launch power at the beginning of the move. It has good KO potential but leaves you vulnerable, and only the tip has good launch power.
A move with a meteor effect. The beginning of the move has the most power, but you can use it to disrupt somebody from recovering even if you don't get a clean hit.
Zelda first appeared in the NES title The Legend of Zelda, released in North America in 1987. In that title, the evil Ganon kidnaps Zelda and steals the Triforce of Power. Zelda first appeared in the NES title The Legend of Zelda, released in Europe in 1987. In that title, the evil Ganon kidnaps Zelda and steals the Triforce of Power.
Zelda is the princess from the game series The Legend of Zelda. With a few exceptions, the Zelda in each game is a unique individual who shares the name Zelda, and the setting is different in each title.
The names of Zelda's special moves come from the goddesses who created Hyrule. They are Din, the Goddess of Power; Nayru, the Goddess of Wisdom; and Farore, the Goddess of Courage.
This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage!
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