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The crown princess of Hyrule. Zelda entrusted Link with the future of Hyrule after a revelation came to her in the world of dreams. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is Ganondorf himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, Sheik. The Legend of Zelda (7/87)

Moves
SMASH

Her movement is somewhat sluggish and she's light, making her easy to launch, but her magic-enhanced attacks are powerful and reliable. Generally, she's a character better used by focusing on defense and counterattacking rather than relentless offense. Nayru's Love can reflect projectiles, but can also be used as a direct attack. B: Nayru's Love, Side+B: Din's Fire

SMASH

The aerial side attack, Lightning Kick, concentrates magical power at the tip of her foot, so only the toe is a strong hit — connecting anywhere else results in just a weak kick. Many other characters also have attacks where the point of contact matters. Farore's Wind, powered by Zelda's magic, covers an especially large travel distance — though this can conversely make it hard to control. Up+B: Farore's Wind, Down+B: Sheik Change

Trophies

Zelda

The crown princess of Hyrule. Zelda entrusted Link with the future of Hyrule after a revelation came to her in the world of dreams. She knows much about the Triforce; in fact, the only person who likely knows more about Triforce lore is Ganondorf himself, whom Zelda evaded in Ocarina of Time by transforming into her alter ego, Sheik.

Zelda SMASH

Zelda's midair Lightning Kick centers immense magical power in the ball of her foot. If she strikes perfectly, the attack is as strong as can be. If her aim is slightly off, it'll be exceedingly weak. Farore's Wind again utilizes Zelda's magical prowess, this time by transporting her great distances. It's vital to know the lay of the land before using this move.

Zelda SMASH (2)

Zelda's midair Lightning Kick centers immense magical power in the ball of her foot. If she strikes perfectly, the attack is as strong as can be. If her aim is slightly off, it'll be exceedingly weak. Farore's Wind again utilizes Zelda's magical prowess, this time by transporting her great distances. It's vital to know the lay of the land before using this move.

Works:
3 trophies

The princess of Hyrule. In other games, her role changes between titles. In Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She deceived him, however, by adopting the persona of Sheik. In Twilight Princess, she surrendered to Zant and was held as his prisoner.

Trophies

Zelda

The princess of Hyrule. In other games, her role changes between titles. In Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She deceived him, however, by adopting the persona of Sheik. In Twilight Princess, she surrendered to Zant and was held as his prisoner. The Princess of Hyrule. In other games, her role changes between titles. In Ocarina of Time, she was hunted by the would-be conqueror, Ganondorf. She deceived him, however, by adopting the persona of Sheik. In Twilight Princess, she surrendered to Zant and was held as his prisoner.

Young Zelda

DB+16 Resistance +16

Young Zelda

Efeito: AttackElectric+020 Attack +20

Zelda

Efeito: DefenseFlame+018 Resistance +18

Zelda

DF+18 Resistance +18

Wii U
3DS

This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid.

Moves
EX

Boldly unleashed with the forward air attack, Lightning Kick. The glowing tip of her foot carries a magical property. If you can land just the glowing toe on an opponent, it deals massive damage and knockback. Din's Fire is a special move that releases an explosive orb. Holding the button increases its explosive power, and it can be guided up or down. Releasing the button triggers the explosion. (FCD) The Legend of Zelda (1986/02) (Wii) The Legend of Zelda: Twilight Princess (2006/12)

Trophies

Zelda

This is the namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though a bit slow when moving. She has a new move that summons a Phantom to her aid. This tough princess is namesake of the Legend of Zelda games. Her appearance may change, but she always plays an important role. In Smash Bros., she's quick on the draw when it comes to magic, though she moves a bit slowly. You can charge her brand-new special Phantom Slash by holding down the button. This is the Zelda they're talking about in the titles of all the Legend of Zelda games. Though her appearance can change from game to game, her importance in the story usually doesn't. In this game, she's a bit slow, but her impressive magic skills make up for it. Power up her brand new special, Phantom Slash, by holding down the button.

Zelda (Alt.)

Zelda's forward air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held. Zelda's front air attack, Lightning Kick, is a valiant kick with a magically charged tip. Striking with just the glowing spot will deal heavy damage and launch your opponent. Din's Fire, her explosive side special, can be guided up and down and has a greater blast if the button is held. Zelda's forward air attack, Lightning Kick, is a single-footed, electrically charged strike. Hit your opponent with just the glowing spot to deal heavy damage and launch them. Her Din's Fire side special can be guided up and down, and makes a bigger blast the longer you hold the button. It'll explode as soon as you let go.

[★☆☆] Din's Fire (Side Special)

This explodes when you release the button. Hold it longer to get more range and a stronger explosion.

[★★☆] Din's Fire's Traits (Side Special)

You can adjust the flame's path while the button is pressed. The flame will explode if it hits the stage, too much time passes, or you let go of the button.

[★☆☆] Farore's Wind (Up Special)

Zelda will deal damage to those nearby when she disappears and reappears. Hold a direction to control where she teleports to.

[★☆☆] Charged Phantom Slash (Down Special)

Charge this attack to make the Phantom travel farther. It'll attack differently based on how long the attack is charged.

[★☆☆] Destroying the Phantom (Down Special)

If Zelda takes damage or the Phantom takes serious damage before it is complete, it will collapse before your eyes.

[★☆☆] Meteor Heel (Down Air Attack)

A move with a meteor effect. The beginning of the move has the most power, but you can use it to disrupt somebody from recovering even if you don't get a clean hit.

[★☆☆] Nayru's Love (Neutral Special)

This move summons a magical barrier that reflects enemy projectiles. It's not just for defense, either—it also deals direct damage!

[★☆☆] Zelda's Origins

Zelda first appeared in the NES title The Legend of Zelda, released in North America in 1987. In that title, the evil Ganon kidnaps Zelda and steals the Triforce of Power. Zelda first appeared in the NES title The Legend of Zelda, released in Europe in 1987. In that title, the evil Ganon kidnaps Zelda and steals the Triforce of Power.

[★☆☆] In Her Series

Zelda is the princess from the game series The Legend of Zelda. With a few exceptions, the Zelda in each game is a unique individual who shares the name Zelda, and the setting is different in each title.

[★☆☆] Special-Move Names

The names of Zelda's special moves come from the goddesses who created Hyrule. They are Din, the Goddess of Power; Nayru, the Goddess of Wisdom; and Farore, the Goddess of Courage.

[★★☆] Nayru's Love's Traits (Neutral Special)

Zelda is invincible at the start of this move, and the move can also reflect projectiles. It comes out very quickly, making it useful in a wide variety of situations.

[★☆☆] Aiming Farore's Wind (Up Special)

Hold a direction before disappearing to warp that way. Zelda will follow the direction of any platforms she encounters during the warp, as well.

[★★★] Feint with Farore's Wind (Up Special)

If you direct the move downward while standing on the ground, you'll reappear in the same place. It can really throw your opponent for a loop!

[★★☆] Phantom Slash's Traits (Down Special)

It's possible to attack by pressing the special-move button even before the Phantom is complete. The attack power and range increase depending on how complete the Phantom is.

[★☆☆] Triforce of Wisdom (Final Smash)

A gigantic triangle swallows up one opponent and seals them away. The suction becomes progressively stronger. If an opponent has over 100% damage, it's an immediate KO.

[★☆☆] Lightning Kick (Forward Air / Back Air)

The tip of Zelda's foot is packed with launch power at the beginning of the move. It has good KO potential but leaves you vulnerable, and only the tip has good launch power.

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