The demented head of the Kremlings and big boss in the Donkey Kong series, K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-o-Matic shows how unbalanced he is. Donkey Kong Country (11/94)
King K. Rool
The demented head of the Kremlings and big boss in the Donkey Kong series, K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-o-Matic shows how unbalanced he is.
The supreme commander of the Kremling Krew. King K. Rool steals bananas from Donkey Kong and ends up kidnapping Diddy Kong. He is so good at playing dead that sometimes the credits even roll as he lies there, feigning defeat. His brother, Kaptain K. Rool, made an appearance in the game Donkey Kong Country 2: Diddy's Kong Quest.
King K. Rool
Efeito: AttackThrowing+029 Attack +29
Whereas Mario often squares off against Bowser, Donkey Kong must fight against King K. Rool. He's a big croc with a big attitude...and a tiny crown. He probably could have been Donkey Kong's most trustworthy animal friend. Think he'll ever have a change of heart? Not likely.
King K. Rool
Whereas Mario often squares off against Bowser, Donkey Kong must fight against King K. Rool. He's a big croc with a big attitude...and a tiny crown. He probably could have been Donkey Kong's most trustworthy animal friend. Think he'll ever have a change of heart? Not likely.
King K. Rool made his debut in 1994 in Donkey Kong Country. He is the leader of the Kremlings and his favorite hobby is stealing Donkey Kong's bananas.
King K. Rool appears as the last boss in Donkey Kong Country. He will pretend to be defeated during the fight. After the fake ending and "THE END?" shows up, he will get up and attack again.
Shoots a slow but powerful iron ball from a pirate-themed firearm. If you continue to hold the special-move button, you can suck the iron ball back in and then shoot it back out.
Suck up not only fighters, but the iron ball that was shot out. After sucking something up, you can aim the shot forward, above, or backward with the control stick.
If you press down on the control stick while holding the special-move button to suck things up with the gun, you can fall through platforms.
Throw the crown like a boomerang. While you're throwing it, you'll have super armor and can withstand weak attacks. If you don't catch the crown, you can't attack with it again until you retrieve it.
If your crown falls to the ground, it can be picked up by other fighters and used as an item. If your crown falls off the stage, it will reappear after a while.
Tilt the control stick to fly in that direction. You can travel pretty far, and you can also attack with the propeller.
A counter move where King K. Rool sticks out his belly. If his belly is hit during this time, he'll counterattack not only direct attacks, but projectiles as well.
If you enter an input toward King K. Rool's backside right after successfully using this counter, he can quickly look back and counter.
Shoot Donkey Kong Island with the Blast-o-Matic from the island fortress. All opponents hit by King K. Rool's initial attack will be blasted.
Throw a grabbed opponent downward to bury them in the ground. The more damage an opponent has, the longer they will stay buried.
Some attacks, like side tilt attacks and neutral air attacks, cause King K. Rool's belly to have super armor. This allows you to land attacks even when getting hit by incoming attacks.
His belly's super armor is very reliable, but once it takes damage, a crack will appear. The crack will grow as it takes more damage, until finally King K. Rool becomes stunned while his belly heals.
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