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Mr. Game & Watch

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First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model. Game & Watch (1980)

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Mr. Game & Watch

First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model.

Mr. Game & Watch SMASH

A man of great stature in the world of Nintendo characters, Mr. Game & Watch is a comparatively light fellow and doesn't feature many powerful attacks. When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more. He can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes.

Game & Watch

Clear Event 45: Game & Watch Forever!

Mr. Game & Watch SMASH (2)

A man of great stature in the world of Nintendo characters, Mr. Game & Watch is a comparatively light fellow and doesn't feature many powerful attacks. When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more. He can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes.

The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.

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Mr. Game & Watch

The monochrome hero of the Game & Watch series, a fellow who oozes personality. First appearing in 1980, the series were the original portable game systems. The first games in the series were quite simple, but as time passed, technology evolved. The multiscreen series featured game play on dual screens. As the name states, the games also kept time.

Wii U
3DS

Game & Watch was first released in 1980, making the series the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he's only two dimensional, so he's pretty easy to send flying.

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Mr. Game & Watch

Game & Watch was a series of handheld video games that started in 1980, which pretty much makes Mr. Game & Watch the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he only has two dimensions, so he's pretty easy to send flying.

Mr. Game & Watch (Alt.)

Mr. Game & Watch's Oil Panic special catches shots and turns them into oil. After catching three, the bucket will be full and you'll be able to throw oil all over your enemies. Some shots, like Samus's fully powered Charge Shot, will fill the bucket in one go! Throwing the oil you get from a shot like that can KO your foes in a flash!

[★☆☆] Mr. Game & Watch's Origins

Mr. Game & Watch first appeared in the early '80s in the Game & Watch handheld game series—predating even the NES and Game Boy!

[★☆☆] In His Series

This game character is older than Mario, coming from a series of handheld Nintendo games with LCD screens. Within the Game & Watch games, he took on various shapes and roles.

[★☆☆] Move Names

Mr. Game & Watch's moves Chef, Judge, Fire, Oil Panic, and Octopus are all named after games released in the Game & Watch series.

[★☆☆] Chef (Neutral Special)

Food jumps out of Mr. Game & Watch's frying pan in all directions. Use this to protect yourself.

[★★☆] Chef Techniques (Neutral Special)

You can change the timing of the flying food by varying the length of time you hold the button. Push it repeatedly to throw more food more quickly.

[★☆☆] Judge (Side Special)

This move's power depends on the number displayed. Swinging a 1 is nearly useless, but a 9 has incredible launching power!

[★☆☆] Judge (Side Special)

Three apples appear if the number seven shows up. You can eat these to heal up, but if you're not careful, an opponent might snap them up.

[★☆☆] Fire (Up Special)

A pair of firemen launch Mr. Game & Watch high into the air. Nearby opponents will also be pushed back a bit.

[★★☆] Launching with Fire (Up Special)

You can launch enemies sideways by hitting them on your ascent. This is a good way to turn the tables on someone waiting for you to pop up from a ledge.

[★☆☆] Oil Panic (Down Special)

This bucket can hold all manner of projectiles. Once filled, unleash the contents on an unsuspecting foe.

[★☆☆] Oil Panic and Projectiles (Down Special)

This will only absorb energy-based projectiles. Physical projectiles, like Link's arrows, will be reflected instead.

[★★☆] Oil Panic's Gauge (Down Special)

Absorbing a particularly powerful energy blast can fill the gauge in one go. However, even the weakest of attacks will always fill it by one segment.

[★★★] Oil Panic and Bombs (Down Special)

You can use this to absorb explosions from Link's bombs or from Bob-ombs. Don't try it with the Bob-ombs that fall during Sudden Death, though.

[★☆☆] Oil Panic and Getting KO'd (Down Special)

The gauge doesn't reset when Mr. Game & Watch is KO'd. Try surprising enemies with a bucket full of boiling-hot oil as soon as you respawn!

[★☆☆] Oil Panic (Down Special)

This move can reflect items and physical projectiles that can't be absorbed. If something comes flying at you, give it a try!

[★☆☆] Octopus (Final Smash)

For his Final Smash, he'll turn into a giant octopus and catch opponents in his tentacles. If an opponent doesn't escape by pressing buttons rapidly, they'll be dragged offstage.

[★☆☆] Octopus and Obstacles (Final Smash)

An opponent caught in the giant octopus's tentacles will be dragged off-screen. If it seems like they might escape, you could purposefully hit a floor or wall to flick them away.

[★☆☆] Octopus Tentacles (Final Smash)

You can extend the giant octopus tentacles farther by pressing the special-move button. They'll extend and retract even if you don't do anything, but pressing the button speeds up the movement.

[★☆☆] Spitball Sparky (Up Air Attack)

Release a puff of air right above you to push opponents. You can even try to KO an opponent with this if you can hit them from a high position onstage.

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