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[★☆☆] Magic (Neutral Special)

Each time you use your neutral special, it will cycle between three types: Firaga, Thundaga, and Blizzaga. Firaga can be shot multiple times, Thundaga has high damage power, and Blizzaga can freeze opponents.

[★☆☆] Thundaga in the Air (Neutral Special)

Use this move while you're in the air and lightning will come down closer together and from higher up. This does change the range of the move, though, so keep that in mind.

[★☆☆] Sonic Blade Additional Inputs (Side Special)

Tilt the control stick while charging forward to charge in that direction. You can affect the direction you charge up to two times.

[★☆☆] Sonic Blade and Edges (Side Special)

If you are offstage and use the special-move button to perform your last charge, you'll head toward the edge to try and recover.

[★☆☆] Counterattack (Down Special)

Deflect an opponent's direct attack and briefly stagger them, as well as negate the damage of projectiles! The stronger an attack, the more powerful the counter!

[★☆☆] Combo Attacks

Some of Sora's attacks can lead into combos of up to three hits. The neutral attack, side tilt attack, neutral air attack, and forward air attack can all be combos by holding down or repeatedly pressing the button.

[★☆☆] Neutral Attack Combo and Tilt Attack Combo

Starting a combo with the neutral attack won't deal much damage, but it is quick. Starting with a side tilt attack will deal more damage, but it takes longer.

[★★☆] Using Combos in the Air

It's easier to land the first hit of an airborne combo using the neutral air attack, but combos from forward air attacks are a great way to lock down an opponent on the left or right.

[★☆☆] Down Air Attack

Attack in all directions as you fall directly downward, but be careful using this when you're offstage; you might be able to save yourself with an up special or side special, but it'll be tough!

[★☆☆] Sora's Origins

Sora made his debut in KINGDOM HEARTS, released in 2002. After his homeland was consumed by darkness, Sora set off on an adventure to find Riku and Kairi, his childhood friends.

[★☆☆] In His Series

An energetic boy from Destiny Islands. He was chosen by the Keyblade and travels through many worlds, going on adventures related to the heart.

[★☆☆] Countering Behind You (Down Special)

You can counter attacks that come from behind, but the area that will trigger the move is smaller, so it's harder to do than against attacks from the front.

[★☆☆] Sealing the Keyhole (Final Smash)

A Keyhole will appear in front and damage up to three nearby opponents. Any opponent with more than 100% damage will be instantly KO'd at the end of the move.

[★☆☆] Move Features

The Keyblade swings slowly, but the attacks can deal damage over a longer stretch of time, so it's easy to outhit others. However, you are very vulnerable before and after attacks as a result.

[★☆☆] Firaga (Neutral Special)

Press the button repeatedly to fire multiple shots. Thanks to its long range, this move is the best of the magic attacks for keeping your opponents at a distance.

[★☆☆] Thundaga (Neutral Special)

Call down lighting[sic] in a wide range in front of you, sending anyone who gets hit flying upward. This move leaves you vulnerable before and after you use it, but hitting three times will deal some serious damage.

[★☆☆] Blizzaga (Neutral Special)

These chilly shots will scatter and fly through the air. Opponents who are hit several times will freeze, and those who have taken a lot of damage will freeze for longer. Get close to make it really easy to hit!

[★☆☆] Charge Opponents With Sonic Blade (Side Special)

If you press the special-move button when opponents are nearby, you will automatically charge toward the nearest foe. The attack is slightly stronger when charging using this method instead of the control stick.

[★★☆] Sonic Blade Charge Speed (Side Special)

Each time you charge, you'll lose a bit of speed. You'll also lose speed if you hit an opponent or they shield against your attack, so don't go charging into danger without a plan.

[★☆☆] Shifting During Aerial Sweep (Up Special)

As you rise up, you can shift left or right by inputting left or right on the control stick. Also, you can use Sonic Blade at the end of the move to evade foes or recover.

[★☆☆] Caught in Sealing the Keyhole (Final Smash)

The first beam you unleash will launch opponents toward the Keyhole. There's no limit to how many foes can be hit by this beam, but only the first three will get caught up in the attack that follows.

[★☆☆] Side Tilt Attack's Combo

On its own, the side tilt attack will have increased launch power. When used as part of a combo, it can do increased damage. Judge how best to use it in different situations.

[★★★] Combos after a Down Tilt Attack

If you hit an enemy with the down tilt attack, they'll be launched slightly upward. This sets them up nicely for an up special move, or you could use an up tilt attack to start a combo.

[★★☆] Combos in the Air

Combos with the neutral air attack are easier to do without any left or right input. Combos with the forward air attack are easier to land by continuously tilting the control stick toward the opponent.

[★☆☆] Dash Attack

This dash attack has a lot of reach and stays out for quite a while. Use it to close the distance with an opponent and bring the fight to them!

[★☆☆] Up Smash Attack

This up smash attack has great launch power, making it easy to KO foes upward. The start of the move also hits in front, so opponents there might just get caught in the attack too!

[★☆☆] Down Smash Attack

You have a brief period of intangibility at the start of this move. It's particularly strong against opponents who are using ledge attacks, or against opponents who are shielding.

[★☆☆] Final Blow in Stamina Battles

If you reduce the last opponent's health to zero in a Stamina Battle, something special will happen, similar to what happened in the original game!

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