Zero Suit Samus
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#29·Metroid

Zero Suit Samus

MeleeBrawlSmash 4Ultimate
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Trophies

Samus Unmasked

It's said that the orphaned Samus Aran was raised by the few survivors of the Chozo race. They armed her with a Power Suit and taught her the ways of advanced combat; even burdened with her heavy suit, Samus is as graceful as a butterfly. In the Metroid series, it was standard that Samus would remove her helmet and armor if you cleared the game fast enough.

Works:
1 trophy

Samus Aran without her mighty Power Suit. In this condition, she does not have the firepower she's famed for but is in full possession of the agility and athleticism she gained through her childhood training with the Chozo. Without the armor, she's also much, much faster. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold.

Trophies

Zero Suit Samus

Samus Aran without her mighty Power Suit. In this condition, she does not have the firepower she's famed for but is in full possession of the agility and athleticism she gained through her childhood training with the Chozo. Without the armor, she's also much, much faster. The weapon she carries is a self-protection device known as a Paralyzer that stops enemies cold.

Running Zero Suit Samus

Efeito: AttackWeapon+025 Attack +25

Zero Suit Samus

Efeito: AttackLeg+009 Attack +9

Works:
1 trophy2 stickers
Wii U
3DS

Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies.

Moves
EX

The up special "Boost Kick" — if the rising kick connects, the finishing rolling sobat hits as well, launching the opponent sideways. If the very start of the move connects at point-blank range, it can hit up to 8 times. "Flip Jump" is a down special that performs a somersault. Landing it directly on a grounded opponent buries them, and pressing the button during the somersault delivers a downward kick. (GBA) Metroid: Zero Mission (2004/05) (Wii) Metroid: Other M (2010/09)

Trophies

Zero Suit Samus

Samus is far from helpless when her Power Suit is deactivated. Sure, she loses a lot of the moves and weapons she had access to before, but her Jet Boots pick up the slack! She also has the Paralyzer, a versatile weapon that can shock her rivals or change into a Plasma Whip to grab edges and enemies. Without her Power Suit, Samus Aran may not have her usual strength, special moves or over-powered arm cannon, but her Jet Boots definitely kick things up a notch in their own way. The Paralyzer, her gun, does just what you'd expect it to, but it can also turn into a whip for attacking and grabbing onto edges while falling.

Zero Suit Samus (Alt.)

Zero Suit Samus's up special Boost Kick involves a series of fast kicks that end with a swift, sideways-launching one. A perfectly executed attack will hit eight times! Her down special Flip Jump can bury a grounded fighter in the dirt. She can kick midflip by pressing the special button. Zero Suit Samus's up special Boost Kick involves a series of fast kicks that ends with a swift, sideways-launching one. A perfectly executed attack will hit eight times! Her down special Flip Jump can bury a grounded fighter in the dirt. She can kick midflip by pressing the special button. Zero Suit Samus's Boost Kick up special finishes with a swift sideways kick. If you start the move close to an opponent, you can hit them up to eight times and launch them sideways! Her main down special, Flip Jump, buries opponents if you land on them at the end of it. Alternatively, press the button again mid-flip for a drop kick.

Gunship (Zero Suit Samus)

Samus's spaceship carries her through space and serves as her base of operations during her missions. Zero Suit Samus will call down and board her Gunship with her Final Smash. Once she's in the pilot's seat, she has a short time to unleash up to five powerful shots from the ship's weapons. Foes aren't safe even hiding off-screen! Samus's Gunship is her way of travelling through space and her base of operations when exploring hostile planets. In Zero Suit Samus's Final Smash, she can use her Gunship to fire powerful beams at other fighters, hitting them multiple times, even if they're hiding off-screen! At least they can be thankful it doesn't go on forever.

[★☆☆] Zero Laser (Final Smash)

The laser gradually gains power and lets out a powerful burst at the end. Pay close attention to the way the reticle looks to judge when power has fully charged.

[★☆☆] Zero Suit Samus's Origins

Samus first donned her blue Zero Suit in the 2004 title Metroid: Zero Mission.

[★☆☆] Zero Suit Samus's 7th Color

Zero Suit Samus's seventh color variation is a unique orange outfit. This outfit first appeared in certain endings of Metroid: Zero Mission.

[★★★] Flip Jump (Down Special)

Fighters struck while on the ground will be buried, while airborne fighters will be meteored.

[★★★] Flip Jump's Meteor Effect (Down Special)

Press the attack button during this move to launch a kick. This kick deals a lot of damage and has a powerful meteor effect too.

[★☆☆] Slant Paralyzer (Down Smash Attack)

This attack fires Zero Suit Samus's Paralyzer diagonally down. Its victims will be stunned for a moment, leaving them open to another attack!

[★☆☆] In Her Series

Her blue suit, known as the Zero Suit, first appeared in Metroid: Zero Mission. In that game, Samus tries to infiltrate the Space Pirates' Mother Ship armed with nothing but a handgun.

[★☆☆] Paralyzer

Samus uses this in Metroid: Zero Mission when she's not wearing her Power Suit. In that game, she uses her handgun to temporarily paralyze enemies.

[★☆☆] Paralyzer (Neutral Special)

Attack with this to paralyze foes for just a moment. When they can't move, that's your chance to strike!

[★☆☆] Plasma Whip (Side Special)

This move swings a whiplike stream of plasma directly in front of Zero Suit Samus. Hold down the button to raise the whip up. This move works as a follow-up attack, or a counter to aerial attacks.

[★★☆] Grabbing Ledges with Plasma Whip (Side Special)

If the whip reaches an edge, you'll grab on to it. Handy! You can use the whip with either grabs or your side special.

[★★☆] Flip Jump's Traits (Down Special)

If you hit an opponent in the air with this move, it has a meteor effect. Hit an opponent on the ground to bury them. You can also press the special-move button again for an extra kick with good launch power.

[★★☆] Zero Laser Controls (Final Smash)

The reticle moves faster prior to the laser firing, so first decide where you want to aim it. For the last shot, the sight grows slightly larger.

[★☆☆] Slash Dive (Down Air Attack)

This move sends Zero Suit Samus diagonally downward while attacking. When she lands, the impact damages enemies around her.

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